They Are In A Room

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
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what kind of goals need to exist in order to make something a game? can interaction itself make something a game? how can a user create a narrative for themselves out of nothing?

come visit our comfy room to find out.

we wanted to try to learn how to use Unity as well as learning how to make our first VR game, and we decided to create an experience inspired by Stanley Parable and recent browser game Clickclickclick. however we decided to intentionally avoid presenting any kind of narrative as a deconstruction of what made those games so unique. also, it makes it a lot easier to make in a short amount of time
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