This One Room
A short comedy slice-of-life visual novel.
Story:
Renz and Mary Natalie are just two ordinary people who are trapped in a room. But this ain't a mystery escape-the-room story, mind you!
Story/UI/Programming: Moonlight Bomber
Character Art: fandicci
Story:
Renz and Mary Natalie are just two ordinary people who are trapped in a room. But this ain't a mystery escape-the-room story, mind you!
Story/UI/Programming: Moonlight Bomber
Character Art: fandicci
Genres: visual novel
Tools: Ren'Py
![Lily Adventuresses! Episode 3: The Explorer Sisters and the Deepest Depths [Pr.]](https://pics.ldj.am/cover/40/408095-2bff662d.png)
![Lily Adventuresses! Episode 2: Rise of the Arcritters [Prologue]](https://pics.ldj.am/cover/39/397597-fbc3366d.png)

Comments62
This isn't my usual genre of game but you've done great work. Extremely well polished and beautiful art!
On the story front, it could use some work. I don't think anyone would be ok with being locked into a room for 3 days for a prank. Or why did their amnesia last that long? Were those people watching them the entire time? Why were we not explained our relationship with the girl if we had just reached a milestone.
Sometimes you took me out of a scene to tell me what the characters were eating, I don't really care.
The characters were put in a room together, and yet constantly did things where they didn't have to interact with each other. Why not have them talk more?
What about the terrorist attack?
Telling me that characters are "destined to be together" just makes me want to see them fail.
Did not really like the UI. Bright red kills the eyes =)
Graphics are lovely though
I really like the overall mood of the kinetic novel.
Not different than those idle games. The same amount of clicking.
On the sidenote, the art part of the game is great :)
Not sure I really enjoy just being a watcher who clicks so story could proceed though, I think there should be some puzzles to think on or options to choose from (meaning alternative endings and such).
Thu Dec 15 20:27:32 2016
Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749
Bootstrap to the start of init.init took 0.09s
Early init took 0.02s
Loader init took 0.01s
Loading error handling took 0.02s
Loading script took 0.09s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (6, 99, 11)
Running init code took 0.09s
Loading analysis data took 0.01s
Analyze and compile ATL took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
DPI scale factor: 1.000000
Creating interface object took 0.03s
Cleaning stores took 0.00s
Init translation took 0.03s
Build styles took 0.01s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.04s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.01s
primary display bounds: (0, 0, 12
Your art Style is not my favourite but I like the most parts of your Game!
I would appreciate it If you go ahead and look at my Game!
Also what? Hahahaha That was a strange game.
I find that it is hard at the beginning of the game to know who is talking. The narrator says "this girl beside me", but there is only one girl shown. Does that mean the narrator is male or female? It's unclear. I think it would be a lot better to have both sprites on the screen, with one coming a bit more forward if speaking, or darkening if not speaking. It would clear this up significantly.
As for the writing, I feel like there's no clear voice between the two characters. I figure one is a bit more genre-savvy (the narrator) but the other character is also equally so, so it's hard to differentiate.
As for the breaking the fourth wall, I feel it would've helped a lot if the narrator was on the screen, with the "present time" greyed out in the background scolding the audience.
Options in how the story would've progressed would've been great too. Give the player the option to freak out and try to exit, or to just chill out and let time pass. I feel like it doesn't feel natural that they're so laid back about the situation. I know it's brought up later, but it feels out of place.
There doesn't seem to be a focus in the writing, and a lot of excuses are used for their situation (the terrorists). Your game mood also jumps from serious to chilling out extremely quickly.
The ending was also very anticlimactic.
I feel spending a bit more time on the story, even if it's something very basic, would help a lot. And also, if you had time, to draw the narrator as well.
That all being said, great job for getting this done!
The narrator was far too forceful that it took a lot of imagination out of it and felt a little unwelcoming, and some of the jokes felt like they were trying to hit home but missing. The characters themselves need a little work- I mean they were pretty okay about being trapped in a room, minus that one little 'oh no' moment. The overall plot felt like it was taking itself way too seriously for what it was too, and it didn't make enough sense for that to work out.
It has a lot of potential but with a visual novel writing is more important than the art, so if you don't home run with it it's a bit awkward and boring to the reader.
Loved the character design though! Pink haired lady had top fashion sense.