This Room is Mine
This School is only big enough for one room, and that room is mine!
Use your R/C and abilities, to move all resources and expand my one and only room. But be ware of pestilent rats and other mined boggled scavengers.
-Instructions
Use numbers 1, 2, 3 to select modes.
1. control character. Move with left click, open doors and refill battery with right click. Use abilties by clicking on them.
2. Control R/C. Gather resources and return to Base Camp. Don't run out of battery. And beware of rats!
3. Build. Build machines for abilities with material.
Credits:
Game Design, Art & programming
Christoffer Lundberg
Audio & Music
Oscar Lundberg
Made in Construct 2
Blog Post: https://ushallplay.wordpress.com/2016/12/13/ld-37-this-room-is-mine/
Chang log:
2016-12-14
- Removed a bug which gave the player -2 keys every time a door was opened, instead of -1.
- Removed a bug which removed the locked door icon on each locked door, when one door was unlocked.
Use your R/C and abilities, to move all resources and expand my one and only room. But be ware of pestilent rats and other mined boggled scavengers.
-Instructions
Use numbers 1, 2, 3 to select modes.
1. control character. Move with left click, open doors and refill battery with right click. Use abilties by clicking on them.
2. Control R/C. Gather resources and return to Base Camp. Don't run out of battery. And beware of rats!
3. Build. Build machines for abilities with material.
Credits:
Game Design, Art & programming
Christoffer Lundberg
Audio & Music
Oscar Lundberg
Made in Construct 2
Blog Post: https://ushallplay.wordpress.com/2016/12/13/ld-37-this-room-is-mine/
Chang log:
2016-12-14
- Removed a bug which gave the player -2 keys every time a door was opened, instead of -1.
- Removed a bug which removed the locked door icon on each locked door, when one door was unlocked.



Comments6
Some more comments:
-It was kind of weird how you're told to avoid rats, but they don't seem to damage you at all.
-I didn't realize at first that I could only pick up the green squares with the RC car.
-Picking up the green squares was annoyingly slow.
-It would be nice to have an explanation of what the buildings do.
-I'm not sure what the purpose of the cameras is: it seems like the idea is you use them to scout for dangers, except I haven't been able to find anything that actually hurts me (and I don't have a health bar, as far as I know).
I don't want to be too negative, so let me reiterate that I am impressed by the scope of this game! I also think you did a good job with the polish: the camera circle effect is nice, sound effects are good, the pathfinding is good, I didn't encounter any bugs, etc. Overall, though, I think that there's a mishmash of ideas that results in the player not knowing what the purpose is. I think if you really focused in on a few mechanics and built the game around that, it could be really cool (e.g. a horror game where you have to use your RC car to scout for enemies, or a more puzzly game where you have to collect green squares while avoiding mice).