This room leads to happiness
Team BroRawr's first Ludum Dare ever!
I want to start by thanking everyone of you for leaving nice comments and genreally making our first Ludum Dare a joyful experience!
Stress and panic aside, me and my teammate, Granlord, really pushed ourselves to our limits with this one.
Halfway in we scrapped one project and changed the whole core concept of the game and went from pixelart to 3D (a field I'm not so comfortable with tbh..)
All things considered, I am glad we changed approach and went for the 3D route.
This way we can more effectively tell the story we want to share with you :)
Ok, So the general idea with this game is:
Humans are gone, everything is run by machines, you are under the control of the FryNet™.
You play as a hen, waiting on a large treadmill with your buddies to enter what you think is "The room that leads to happiness".
However, right before your turn, the doors glitch out and you witness all the horrors going on behind these walls.
This is where you decide to break free and fight the system!
Due to our limited time we never got to tell this story in game.
The player starts off right after the hen breaks free and gets her wings on a grenade launcher. (I know, awesome, right?! :D)
She is now in the lower levels of the building where the overlord of FryNet sends manager bots after her!
We found inspiration from:
*Doom - Music and FPS feel
*Stanley Parable - Humour
*Portal - Humour
Tools we used:
*Unity
*Blender
*Pyxel
*Audacity
*Adobe Creative Suite
These are some bugs I have noticed since I posted this build:
*Bots are stacking when spawning
*Bots lights are not triggering properly, should be red only when targeting player
*Bots voicelines are gone, dafuq?
*Difficulty is broken, only hard works atm.. (Dont worry its not that hard)
*Gui is a little bit squished
Examples of missing bot voicelines:
https://instaud.io/F2e
https://instaud.io/F2m
https://instaud.io/F2o
We are very open to criticism, we entered this competition to grow as a studio and to learn, regardless of our results.. I think we have :)
PS:
I am sorry Linux/Mac people, my programmer is fast asleep (he worked like a real champ these last hours <3).
Downloads to other OS's will therefore be up tomorrow!
Same goes for a Web build!
Oh, btw..
We will go back and complete this game after the event!
~Bejk and Granlord
I want to start by thanking everyone of you for leaving nice comments and genreally making our first Ludum Dare a joyful experience!
Stress and panic aside, me and my teammate, Granlord, really pushed ourselves to our limits with this one.
Halfway in we scrapped one project and changed the whole core concept of the game and went from pixelart to 3D (a field I'm not so comfortable with tbh..)
All things considered, I am glad we changed approach and went for the 3D route.
This way we can more effectively tell the story we want to share with you :)
Ok, So the general idea with this game is:
Humans are gone, everything is run by machines, you are under the control of the FryNet™.
You play as a hen, waiting on a large treadmill with your buddies to enter what you think is "The room that leads to happiness".
However, right before your turn, the doors glitch out and you witness all the horrors going on behind these walls.
This is where you decide to break free and fight the system!
Due to our limited time we never got to tell this story in game.
The player starts off right after the hen breaks free and gets her wings on a grenade launcher. (I know, awesome, right?! :D)
She is now in the lower levels of the building where the overlord of FryNet sends manager bots after her!
We found inspiration from:
*Doom - Music and FPS feel
*Stanley Parable - Humour
*Portal - Humour
Tools we used:
*Unity
*Blender
*Pyxel
*Audacity
*Adobe Creative Suite
These are some bugs I have noticed since I posted this build:
*Bots are stacking when spawning
*Bots lights are not triggering properly, should be red only when targeting player
*Bots voicelines are gone, dafuq?
*Difficulty is broken, only hard works atm.. (Dont worry its not that hard)
*Gui is a little bit squished
Examples of missing bot voicelines:
https://instaud.io/F2e
https://instaud.io/F2m
https://instaud.io/F2o
We are very open to criticism, we entered this competition to grow as a studio and to learn, regardless of our results.. I think we have :)
PS:
I am sorry Linux/Mac people, my programmer is fast asleep (he worked like a real champ these last hours <3).
Downloads to other OS's will therefore be up tomorrow!
Same goes for a Web build!
Oh, btw..
We will go back and complete this game after the event!
~Bejk and Granlord
Genres: shooter
Comments24
We were testing physics with that rocket and had so much fun with it that we decided to stick with it :)
http://i.imgur.com/j7NOKSp.gif
I think being able to adjust the mouse sensitivity would go a long way.
The game itself was fun, but I would suggest a few changes. Increase the rate of fire to make the combat more intense and involving. Take the enemies from two hits down to one hit. Create incentive to move around the room and to keep on fighting. Everything was well done and worked great, but I found myself hiding in one corner out of the aggro range of most of the enemies and found little reason to venture out from there.
Overall, a great submission!
First of all, thanks for the compliments and thanks for playing!
Secondly, both easy/normal exist, we just forgot to activate them before posting this build, the flying ceiling bots break because of their rotation when triggering certain stages of its animation.
This have more or less been fixed now!
@mmason Thanks man! Options will be added post Jam
@djrariel haha I opted for laughs with that one, I will revisit the menus and make them better, post jam.
The "Git Gud" animation will be more badass and the sprites will be bigger. We might even rename "hard" -> "git gud".. I liked that!
Thank you for your suggestions!
The game is very fun and hard (yes, is hard) but you guys concerned with important UX aspects and the game is almos complete (in mechanics).
If this is your first LD, you guys are in the very right path. Keep going and game on!
=]
Overall, well done :)
The game was fun, but it was hard to me to get into it, because I found the movement a little bit "floaty" and the aim too slow. :(
You did great, regardless of that. Keep rocking!
Also, the rocket launcher had short reach, because of the arc it shoots at; I would understand using physics for rockets, if you wanted to make use of realistic physics. This felt weird, personally (maybe because I'm used to Doom's rocket launcher?).
Other than that, really nice game!
But for a first game, that's really some good work!