Throne Room of the Merchant King
NB: Post-Jam version has a ton of graphical improvements, so don't judge graphics based on that version. Gameplay and algorithms are unchanged though.
To play:
* move the king with the mouse
* click on the merchants when you are close to see their offers
* select trade offers
* advance the week with the arrow in the lower right
Mostly an experiment in seeing what it takes to create an economic game with a bunch of variables. You can jump in and make trades and accumulate the most products, and the various factions will consume, produce, and trade amongst themselves (only between weeks).
Under the hood they have relationships with each other, happiness, and vices like gluttony and decadence. Of course, I haven't really revealed this in the UI due to time, so trust me, I guess?
Everything designed over the weekend by me.
Art: gimp
Sounds: bfxr
Engine: GameMaker Sudio 1.4
To play:
* move the king with the mouse
* click on the merchants when you are close to see their offers
* select trade offers
* advance the week with the arrow in the lower right
Mostly an experiment in seeing what it takes to create an economic game with a bunch of variables. You can jump in and make trades and accumulate the most products, and the various factions will consume, produce, and trade amongst themselves (only between weeks).
Under the hood they have relationships with each other, happiness, and vices like gluttony and decadence. Of course, I haven't really revealed this in the UI due to time, so trust me, I guess?
Everything designed over the weekend by me.
Art: gimp
Sounds: bfxr
Engine: GameMaker Sudio 1.4
Genres: simulation
Tools: GameMaker



Comments17
Joke aside, the trading is fun. I wish trading and moving weren't the same button, because, some times you just walk on top of a trader, and hide him, make it difficult to trade with him.
@hijomo: thanks for the ideas
@EvilObjective: I definitely didn't see myself doing this sort of game
@hoqjed: thanks!
@Shivur: thanks for the feedback. i'll double check the proximity detection.
@SbstnC: Heh, yeah, historically accurate it's not. I intended it to be touch friendly, but I'll keep in mind that situation. Thanks.
Oh, and some funky music would've been great!
Keep up the good work!