
Tilted
Tilted is a platformer that takes place in a tiny universe...or is it? Explore the mystery of your home using WASD and Spacebar.
This game was created by ShadeDBZ and myself. ShadeDBZ crushed all of the graphics, sound and 90% if the level design. I did all of the code and a tiny bit of level design here and there. And my awesome wife put together the backgrounds and title screen! :D
We had some pretty grand plans for this game and feel like there's something pretty great in there somewhere. We unfortunately ran up against the time limit and had to cut out a lot of our planned puzzles and content. This was our first LD entry ever and we're still really proud of what we ended up with :)
This game was created by ShadeDBZ and myself. ShadeDBZ crushed all of the graphics, sound and 90% if the level design. I did all of the code and a tiny bit of level design here and there. And my awesome wife put together the backgrounds and title screen! :D
We had some pretty grand plans for this game and feel like there's something pretty great in there somewhere. We unfortunately ran up against the time limit and had to cut out a lot of our planned puzzles and content. This was our first LD entry ever and we're still really proud of what we ended up with :)
Genres: platformer
Comments2

juxipolo15 Dec 2016, 03:59
I started the game, dropped down onto the button below the start platform and pressed space bar - player.lua:135: attempt to call method 'activate' (a nil value)


The graphics and music are absolutely incredible. The only real improvement I could see is adding some animation to some of the background elements.
I also think that some kind of reset feature would be nice. I had to restart the game several times because I missed the platform with the cube.
I'm not entirely sure how the gameplay could be improved - as I said, it wasn't particularly difficult, but keeping a mental map of the game world for a more complex puzzle would be quite a challenge, and would be incredibly frustrating (at least for me). I suppose a more complex puzzle is the only option, but extra graphical hints would probably have to be implemented to make it fun - e.g. arrows that show which direction a lever will rotate the world.