Ludum Dare #37compo
Tim in Time
A little pico-8 game (part-game, part-walking simulator) about a man called Tim who wants to recover the various parts of his three piece suite.
It takes about 5-10 minutes to play the whole game from start to finish, but I'm very pleased with how much I was able to get done (especially in Pico-8!)
Sorry it took so long to get it uploaded, I came down with a pretty nasty cold on the last day of the compo so I wasn't able to find an online home for it until today.
Controls:
Arrow keys: Move
Z: Interact
X: Advance dialog
If you're wondering about the theme: Tim has a one-room house. A one-room, time-travelling house.
It takes about 5-10 minutes to play the whole game from start to finish, but I'm very pleased with how much I was able to get done (especially in Pico-8!)
Sorry it took so long to get it uploaded, I came down with a pretty nasty cold on the last day of the compo so I wasn't able to find an online home for it until today.
Controls:
Arrow keys: Move
Z: Interact
X: Advance dialog
If you're wondering about the theme: Tim has a one-room house. A one-room, time-travelling house.



Comments30
I love the humor.
The walk cycle is very cute.
Seems you worked around the theme more than with it.
Gameplay isn't that hard, or exciting, but still is engaging enough for me to play-through.
So, Good Graphics.
Good humor.
Needs work on gameplay.
However, the dialog button being different from the interaction button makes the control scheme kind of confusing. I'm guessing it was easier programming wise to implement it this way, but it's the one thing I would change from the game.
From a game design perspective, I think the controls would be easier if you combined interact/advance/jump all into one control: you never need two at the same time, and it's confusing to remember which is which, especially since so many of these LD games have simple controls with Z or X to jump :D
Overall felt very well-rounded.
Loved the humour and the narrative. Graphics were endearing and the sounds were good. Really solid submission, great job!
Such a beautiful entry! I'll have fun digging through the code later :-)
Thanks for the game!
My biggest criticism is: more please!
I really liked the bleepy bloopy soundtrack too. The fact each area has its own tune is impressive in its own right, and the part of Los Diablos where the music stops was really funny because of the juxtaposition of a pseudo-serious tone and the game's ridiculous premise of furniture collection.
It's a shame the third level was so underdeveloped, but even then, instead of cutting it you weaved it into the existing humour of the game. It shouldn't work so well, but it just does. To be fair, God must have really let himself go if all he could manage in 48 hours was a few dinosaurs, a small town and an unfinished future city. I expect a working planet in the next 5 days or I'm demanding to see God's manager.
I think the art style is nice too, it's amazing how many Pico-8 games I see that use its limitations to their advantage. You even got nice little graphical touches in like the shining effect on the furniture when you collect them.
As for the gameplay, while it's really basic, I also feel it's polished and I didn't find any horrid bugs. I liked the part of the dinosaur level where you kill the largest dinosaur the same way you killed the others, by stomping on it. That was way funnier than if you'd made up some new mechanic for the boss dinosaur. I didn't realise at first you had to stomp on them, but I pretty quickly figured it out after dying once.
A great entry, one of the highlights of LD37 for me! Good job on getting such a polished and humour-rich game done in 48 hours.