Ludum Dare #37compo
Together in the Void
Help bring the plasma orbs together. Re-unite them. I hope you have fun playing with them. :)
Unfortunately the shader technique I used won't run in WebGL, so you'll have to download it from itch.io to play it. But it's worth it, I promise.
The lack of polygons should frighten and delight you.
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This is my first Ludum Dare game, and the first time I've ever finished making a game.
Tools used: Unity, Visual Studio, bfxr (for the one sound in the game)
Pretty much everything is procedurally generated, except the glowing orb meshes and the level colliders/geometry, which were made with the ProBuilder Basic in Unity.
Raymarching is kind of magical, and I hope you enjoy playing with the weird negative-sphere in this game.
Bugfix: Added CursorLock script so player can't click outside of window.
Edit: Took down OSX and Linux versions because they don't render correctly.
Unfortunately the shader technique I used won't run in WebGL, so you'll have to download it from itch.io to play it. But it's worth it, I promise.
The lack of polygons should frighten and delight you.
----
This is my first Ludum Dare game, and the first time I've ever finished making a game.
Tools used: Unity, Visual Studio, bfxr (for the one sound in the game)
Pretty much everything is procedurally generated, except the glowing orb meshes and the level colliders/geometry, which were made with the ProBuilder Basic in Unity.
Raymarching is kind of magical, and I hope you enjoy playing with the weird negative-sphere in this game.
Bugfix: Added CursorLock script so player can't click outside of window.
Edit: Took down OSX and Linux versions because they don't render correctly.
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