Ludum Dare #37compo
Toy soldier playroom
you play as toy soldiers in a turn based strategy game wich sadly is unfinished as i made some mistakes in how i programmed it.
WASD + enter to navigate menu
mouse controls in actual game
you can buy units and place them on the board, you can move them and have 3 actions each turn (action = moving/attacking).
right now you can't attack, there is no enemy, the shop doesnt show prices.
Made using lwjgl 3, and my own engine in java.
because its made in java it should work on all OS's with java installed but im not sure if the lwjgl 3 natives work on windows/OSX so if they dont work you can always try the source download. as i dont have access to windows/OSX.
WASD + enter to navigate menu
mouse controls in actual game
you can buy units and place them on the board, you can move them and have 3 actions each turn (action = moving/attacking).
right now you can't attack, there is no enemy, the shop doesnt show prices.
Made using lwjgl 3, and my own engine in java.
because its made in java it should work on all OS's with java installed but im not sure if the lwjgl 3 natives work on windows/OSX so if they dont work you can always try the source download. as i dont have access to windows/OSX.
Comments4
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OpenGL Version : 3.0 Mesa 13.0.2
OpenGL Max Texture Size : 8192
OpenGL Vendor : VMware, Inc.
OpenGL Renderer : Gallium 0.4 on llvmpipe (LLVM 3.9, 128 bits)
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[ResourceLoader]: Loading Sound res/sfx/MenuSelect.wav
[ResourceLoader]: Loading Sound res/sfx/MenuSelect.wav
[Game]: Switching to Scene [class game.MenuScene]
Exception in thread "Thread-0" java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:253)
at engine.Input.Joypad.update(Joypad.java:77)
at engine.Input.JoyInput.update(JoyInput.java:47)
at engine.core.Engine.update(Engine.java:80)
at engine.core.Engine.run(Engine.java:53)
at java.lang.Thread.run(Thread.java:745)
AL lib: (EE) alc_cleanup: 1 device not closed