Track Talk

Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★3.14
Innovation★★★★★★★★★★3.48
Theme★★★★★★★★★★3.10
Graphics★★★★★★★★★★3.19
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★3.20
Mood★★★★★★★★★★3.24
Coolness★★★★★★★★★★42%
Track Talk is a fighting game with words.

In Track Talk you are placed in a subway carriage withh a random stranger, and your goal is to initiate an awkward conversation with the stranger, forcing them to leave YOUR carriage.

Track Talk was developed by the following fine people:

Rufus "therufuser" Schäfing - Art
Melvin Lemke - Music + Audio
Jonas Mumm - Design + Programming

Comments11

Mathiouza
Mathiouza14 Dec 2016, 17:42
Very interesting game ! Congratulation !
There are two "negative" points. The first one is that I did not expect this game when I read the title. I think you could make a game a little bit different that real fighting game.
The second point is that the benches are buggy. x)
Expect that two points, your game is really cool, funny and polished ! You well used the codes of fighting game and we do not understand all the things displayed all the time, and this is the force of the game.
Congratulation again :)
parias001
parias00117 Dec 2016, 18:28
It is a fun game. I would like to suggest adding a health bar, most of the time I was knocking off my oponents with ease. Beside that I really enjoyed it. Congratulatuions!
maxim20 Dec 2016, 10:24
Best chat-em-up i've ever played
Stending
Stending20 Dec 2016, 10:36
Haha, the main idea and the pun is perfect!
The game is really great, pretty much in every categories!

Super entry, good job!
Testlab
Testlab20 Dec 2016, 10:37
Cool game idea, i think there is room to make a great game out of it!

I've found it hard to read my enemy. Part of the problem was that the camera was to closely zoomed in for me. I also couldn't anticipate what attack my enemy uses to really tell what i should counter. My best strategy was smashing all buttons randomly :D
On the minor side: The benches were buggy for me too (Graphics bug).
SUNFURY
SUNFURY20 Dec 2016, 18:32
I loved the consept of the game, felt like tekken just pressing a bunch of buttons and then winning the game! thats cool
Pestel Crew20 Dec 2016, 18:39
The idea is unique but it's quite unclear how different waveforms interact with each other. Although it would be nice to add healthbar or something. Otherwise - cool entry
Geckoo1337
Geckoo133725 Dec 2016, 12:27
Nice aesthetic and fun gameplay. Really well done ++
Coauctor26 Dec 2016, 21:24
There should be an Awkward Silence Punch. :D

Had fun beating the enemy out of a subway carriage with heart emoticons. It would be also great to see a deeper connection between how we use words irl and fighting mechanics.
radmars
radmars26 Dec 2016, 22:42
Awesome concept! I like the idea of the waveforms as attacks, but I couldn't really figure out the strategy of it (like what effect the height really has), and enemy attacks seemed way too fast to be able to preempt or defend against them. Mashing randomly seemed to be an effective strategy :P I really liked the dynamic music too, and the 2.5D graphics are a great look. Nice work!
nick.bota
nick.bota27 Dec 2016, 08:46
Original concept, the game looks great and the soundtrack is awesome as well! Some things you might want to tweak are the constant zooming in and out, it made me feel dizzy I thing a fixed camera would've worked better in this situation. Another thing that could, as other people mentioned already, are healthbars and some feedback on damage dealt and received. Other than that the game is very interesting and fun!

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