Ludum Dare #37compo
Trapped
Since I didn't have that much time this weekend, I decided to make a text adventure. Hope you like it.
commands:
inspect <item/object>
look around
touch <object>
take <object>
enter <object>
open <object>
view inventory
use <item> on <object>
commands:
inspect <item/object>
look around
touch <object>
take <object>
enter <object>
open <object>
view inventory
use <item> on <object>



Comments11
> examine table
> examine self
> look table
Now's not the time for that.
The game is decent, though.
I especially liked that "that doesn't make any sense.. wait, what?" moment.
I looked at the device, it mentioned there's a vile (I think you meant vial?), but 'take vile' returns "You can't see a vile." I couldn't even inspect the pedestal.
The ability to scroll back would've been nice.