Trapped

Overall★★★★★★★★★★2.73
Fun★★★★★★★★★★2.40
Innovation★★★★★★★★★★2.27
Theme★★★★★★★★★★3.60
Graphics★★★★★★★★★★2.53
Mood★★★★★★★★★★2.73
Coolness★★★★★★★★★★26%
Since I didn't have that much time this weekend, I decided to make a text adventure. Hope you like it.

commands:
inspect <item/object>
look around
touch <object>
take <object>
enter <object>
open <object>
view inventory
use <item> on <object>

Comments11

tomer_cool12 Dec 2016, 05:57
Nice concept but I didn't know what to do.
Oreolek
Oreolek12 Dec 2016, 08:46
The parser is horrible. Takes away all the fun out of the game.

> examine table
> examine self
> look table
Now's not the time for that.

The game is decent, though.
barning
barning12 Dec 2016, 21:14
You need a big display for this game. Somehow, nothing of my typed actions worked.
Josho
Josho12 Dec 2016, 21:26
Cool game I like the idea
TrampolineTales
TrampolineTales12 Dec 2016, 21:30
The game constantly moves me to the top of the browser window whenever I hit a key, moving the text parser off of the screen. I'd like to play more of this, but this bug makes it really annoying to do so.
Hovester12 Dec 2016, 21:50
I really enjoyed the game the history was really cool with the journals and mirrors.
Hackingroelzauthor12 Dec 2016, 21:53
@TrampolineTales I'm assuming you're trying play on mobile. Unfortunately, that doesn't really work right now. I'm trying to find a work-around. It should work fine on a desktop/laptop with any modern browser.
srakowski
srakowski13 Dec 2016, 01:53
Like the concept. A little annoyed that I found a key but it didn't seem to unlock the first few locked things I found >.<. FYI it seemed twitchy in Edge, switched to Chrome and it was fine (why am I using Edge in the first place?).
caryoscelus
caryoscelus18 Dec 2016, 11:40
Nice text adventure. Good use of theme too.

I especially liked that "that doesn't make any sense.. wait, what?" moment.
Flaterectomy
Flaterectomy24 Dec 2016, 13:36
One of my pet peeves with text adventures is when you have commands that you should always be able to use, but they have no feedback in many cases. Touch <object> should always result in specific feedback for all objects. Returning "That doesn't make any sense..." actually makes no sense, because there's an object and I have a 'touch' command specifically for objects.

I looked at the device, it mentioned there's a vile (I think you meant vial?), but 'take vile' returns "You can't see a vile." I couldn't even inspect the pedestal.

The ability to scroll back would've been nice.
Maffew1 Jan 2017, 15:32
Not a bad effort, aesthetically pleasing

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