Triskaidekaphobia

Overall★★★★★★★★★★3.23
Fun★★★★★★★★★★2.61
Innovation★★★★★★★★★★3.03
Theme★★★★★★★★★★3.68
Graphics★★★★★★★★★★3.48
Audio★★★★★★★★★★3.40
Humor★★★★★★★★★★2.19
Mood★★★★★★★★★★4.00
Coolness★★★★★★★★★★67%
This room is not a happy place.

Uses unity default inputs. (so you can play with controller if you want to)
[W,A,S,D] or [Arrow Keys] to move.
[Mouse1] or [Space] to interact.
[Mouse2] or [Shift] to look at.

This was my first time doing this type of "queued" movement. It turned out better than I thought.

NOTE: The particles are bit messed up in WebGL version (because Unity doesn't handle them correctly on conversion).
Tools: Unity

Comments19

wujood
wujood12 Dec 2016, 23:54
Those little jump scares everytime you see a new face are hardcore. I bet you get used to it but overall it makes a great thrilling mood.
Jacob Peltola12 Dec 2016, 23:54
Indeed a scary room, angled movement feels weird but so was this game.. Great job!
Potato Dog13 Dec 2016, 00:31
The wooden board people idea is cool!
xclementx
xclementx13 Dec 2016, 00:31
Really nice atmosphere ! Well done.
SimonHutchinson
SimonHutchinson13 Dec 2016, 00:36
Cool. I love the overall vibe and the graphics style. The controls were a bit frustrating for me, something about how the isometrics lined up with the arrows, I kept pushing in the wrong direction, but that's probably just me.
arzi13 Dec 2016, 15:14
The concept is fun and original! Good work!
Spab13 Dec 2016, 15:30
Very chilling experience! The Audio really set the spooky atmosphere.
crazya14 Dec 2016, 01:59
Great use of style
DalesDiscountTires14 Dec 2016, 02:01
I really liked the mood, and the flashlight lighting things up. Pretty cool! I wanted to look up an FAQ to figure out what to do!
TeamScripta14 Dec 2016, 20:59
I love the lights being the eyes. so creepy!
Mieeh
Mieeh14 Dec 2016, 21:04
Great mood! Unique look overall.
Great job.
Volcanic Giraffe14 Dec 2016, 21:09
That was a nice take on theme, you've nailed the scary and troubling mood perfectly. The controls were a disappointment, sorry. Movement can't be aborted when queued, and slow step by step walking around becomes tedious even though it serves the narrative well.
Gamechoy
Gamechoy15 Dec 2016, 21:10
Controls were a little confusing, other than that a nice entry.
afinkyu_Pheaky15 Dec 2016, 21:20
Very nice on the visual and audio fronts. Character designs were wicked cool.
MrNyarlathotep
MrNyarlathotep18 Dec 2016, 17:22
Very nice use of light and shadow.
I'm not sure if I clicked with the controls, which felt very rogue like (as in everything moved when I moved 'turn based')... but I'm not sure what would have worked better. Maybe a click to move?
RockhopperGames
RockhopperGames19 Dec 2016, 14:48
I liked the style of this one, even though I had trouble figuring out what I was doing, and what was killing me. I might have been a bit too friendly with the characters, though. The fact that the light doesn't seem to reach the spaces in front of you when facing downwards is a bit of an issue, and I can't say I was fond of the programmed actions either, but I did enjoy this game overall
RGB Games1 Jan 2017, 02:32
Great start! I absolutely love the atmosphere and the characters you've created, it leaves me with a lot of questions. The movement system takes a little getting used to, but overall it was a really solid experience!

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