
Umbra Exitus
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
You are alone in a mysterious dark room full of traps that can change their placement time to time.
You must find the exit before you find your death.
Death at every step.
Explore the dark, explore your fears.
Light up the room, prevent your fall.
When the light fails you, your other senses are your friends.
Survive and escape.
----------------------------------------------------------------------------
Are you using Keyboard?
Use the arrow keys to move around the darkness
Use Z to attack
Use X to light up your path.
Or are you using a GamePad? (based on XBox 360)
Use A to attack
Use B to light up your path.
Better played with Gamepad and with sound!
----------------------------------------------------------------------------
Fixed bugs (after release on Jam):
* Game Breaking bugs:
-- If the player was using the keyboard to play, the enemies would be controlled as well!;
-- The player could use as many lights as he/she saw fit. The light bar was just an ornament;
-- Enemies would go away from the room and never come back;
-- The Lights would not reset after a GameOver;
-- The exit was being destroyed when you had 0 lights and it was spawning a new exit when you start the game again.
* Lesser bugs that made the game not work as intended:
-- When you made a light, you could use another one immediately after the other without having to wait the animation to end, making you waste them in certain occasions;
-- The exit tile was above the enemies, making them pass under it;
-- The fire trap effect on the character didn't appear from the 2nd time activated and onwards;
-- The fire trap used to change it's position on one frame when activated;
-- When stepped on the exit tile, even if it was not open, it would play the open sound;
-- Alarm Traps were overlapping with other traps;
-- The shock trap effect lasted after the Game Over screen to the start of a new game.
----------------------------------------------------------------------------
- Diogo Batista (Art Design);
- Jean Carlos (Collaborator);
- Reginaldo Junior (Sound Design);
- Victor Galvão (Game Design, Programming).
Contact: [email protected] (Victor Galvão)
You must find the exit before you find your death.
Death at every step.
Explore the dark, explore your fears.
Light up the room, prevent your fall.
When the light fails you, your other senses are your friends.
Survive and escape.
----------------------------------------------------------------------------
Are you using Keyboard?
Use the arrow keys to move around the darkness
Use Z to attack
Use X to light up your path.
Or are you using a GamePad? (based on XBox 360)
Use A to attack
Use B to light up your path.
Better played with Gamepad and with sound!
----------------------------------------------------------------------------
Fixed bugs (after release on Jam):
* Game Breaking bugs:
-- If the player was using the keyboard to play, the enemies would be controlled as well!;
-- The player could use as many lights as he/she saw fit. The light bar was just an ornament;
-- Enemies would go away from the room and never come back;
-- The Lights would not reset after a GameOver;
-- The exit was being destroyed when you had 0 lights and it was spawning a new exit when you start the game again.
* Lesser bugs that made the game not work as intended:
-- When you made a light, you could use another one immediately after the other without having to wait the animation to end, making you waste them in certain occasions;
-- The exit tile was above the enemies, making them pass under it;
-- The fire trap effect on the character didn't appear from the 2nd time activated and onwards;
-- The fire trap used to change it's position on one frame when activated;
-- When stepped on the exit tile, even if it was not open, it would play the open sound;
-- Alarm Traps were overlapping with other traps;
-- The shock trap effect lasted after the Game Over screen to the start of a new game.
----------------------------------------------------------------------------
- Diogo Batista (Art Design);
- Jean Carlos (Collaborator);
- Reginaldo Junior (Sound Design);
- Victor Galvão (Game Design, Programming).
Contact: [email protected] (Victor Galvão)