United Parcel Samurai
WARNING: If you dislike platfomers, then this game will be very hard. Even if you like platformers, it might still be very hard. Unfortunately, we didn't have enough time to introduce a more gradual progression. :(
IMPORTANT NOTE: I strongly suggest that you play the whole game to understand how the theme comes into play. However, if you don't want to (which is understandable given how hard it is), I've spoiled the main gimmick in the comments below.
You are a samurai on a quest to deliver a sword. Everything should be explained to you (hopefully). There may or may not be a twist at the end.
Finally, if you do beat the game, give yourself a pat on the back, and feel free to post your times/deaths! Also feel free to check out a speedrun of this game done by a friend, featuring unexpected bugs and skips: https://www.youtube.com/watch?v=R3xwh_znCrQ
Made with libgdx.
IMPORTANT NOTE: I strongly suggest that you play the whole game to understand how the theme comes into play. However, if you don't want to (which is understandable given how hard it is), I've spoiled the main gimmick in the comments below.
You are a samurai on a quest to deliver a sword. Everything should be explained to you (hopefully). There may or may not be a twist at the end.
Finally, if you do beat the game, give yourself a pat on the back, and feel free to post your times/deaths! Also feel free to check out a speedrun of this game done by a friend, featuring unexpected bugs and skips: https://www.youtube.com/watch?v=R3xwh_znCrQ
Made with libgdx.
Genres: platformer



Comments15
I like this type of level design and art style, so well done on your game!
@Saiodin: Yeah, the checkpoint placement around the secret tunnel area is pretty poor, I'm sorry about that. If it makes you feel better, originally you were required to do 3 double wall-jumps instead of 2. :P
Given that this game does seem to be really hard and people aren't finishing it, I suppose I will spoil the second half of the game: right after you finish the sword delivery, you're asked to deliver a laser gun back to the beginning, so you have to do the entire room again, but in reverse and with a projectile instead of a melee weapon. The level was designed to work both ways, so that's how we incorporated the theme (having one room done multiple times in a different way). We were originally planning to have two round trips, where more spikes were introduced on each delivery for the learning curve, but didn't have enough time at the end. :(
Also, theme does not affect the game much =(
Still, it' fun :)
I sometimes pressed a button after having attack a black orb but without being able to jump again...
We'll try to upload a new version with minor changes like adding checkpoints and being able to cancel an aerial attack with a jump. I guess this technically counts as adding features, so we'll put it as a separate file, but I really want to make it easier if possible; I didn't think this game would be so hard to the point that no one even makes it to the second half. :(
That aside, the idea was simple but good. The black orbs were a nice concept and the idea of the stage being beatable backwards by changing to a laser gun was pretty neat too.
Great job!!