
Utility Station OR-152
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Congratulations! You've been promoted, and can now live the life of your dreams. This luxurious deep space utility and refueling station has it all: enough work to keep you busy forever, and a full nine square meters of space to stretch out in. Enjoy your new job. You've earned it!
More of a simulation than a game, perhaps, but I hope it's enjoyable. A note for the inevitable curious soul who would otherwise play for far too long to find out: there is no end, ships will continue forever.
Utility Station OR-152 was written in Kotlin by Justin Mullin, with art by Blake Mullin. Utility Station OR-152 utilizes the fantastic JVM game development framework LibGDX.
All art, sound, music and game code were produced as part of the LD37 72 hour Jam.
More of a simulation than a game, perhaps, but I hope it's enjoyable. A note for the inevitable curious soul who would otherwise play for far too long to find out: there is no end, ships will continue forever.
Utility Station OR-152 was written in Kotlin by Justin Mullin, with art by Blake Mullin. Utility Station OR-152 utilizes the fantastic JVM game development framework LibGDX.
All art, sound, music and game code were produced as part of the LD37 72 hour Jam.