Ludum Dare #37compo
UZI DUDE
Pitch:
There is one room. There are many enemies. You kill the enemies. Such innovation!
Features:
-Action
-Animations
-Slime
-A billion bugs
Tech:
Windows only. Whine if you're a 1337 linux hax0r. The game is made in C and WinAPI. The game is rendered in software, all with flat polys and 16-bit colordepth. OpenGL is used in the end to get the pixels onto the screen.
Missing features:
-Any form of win state, but staying alive is it's own reward
-Sound
-Tank controls (they are still very tanky tho), I had planned for Resident Evil 1-3 controls. The game is barely playable, with an annoying camera and a wonky controls. I simply did not have time to address any of the obvious issues, since most of the gameplay was put in last minute.
-Juice, blood and gore (very sad about this)
Oh well:
I'm happy to at least submit something in time for the compo. :) I have streamed the entire process. All code and most 3d-editing. I would NOT recommend watching it, but it should show up on demand soon -> https://www.twitch.tv/nopykon I may put up an edited version on youtube.
Edit:
Twitch highlight of modeling the character. https://www.twitch.tv/nopykon/v/106980280
Bye:
If you have questions, tweet to @qristofer
There is one room. There are many enemies. You kill the enemies. Such innovation!
Features:
-Action
-Animations
-Slime
-A billion bugs
Tech:
Windows only. Whine if you're a 1337 linux hax0r. The game is made in C and WinAPI. The game is rendered in software, all with flat polys and 16-bit colordepth. OpenGL is used in the end to get the pixels onto the screen.
Missing features:
-Any form of win state, but staying alive is it's own reward
-Sound
-Tank controls (they are still very tanky tho), I had planned for Resident Evil 1-3 controls. The game is barely playable, with an annoying camera and a wonky controls. I simply did not have time to address any of the obvious issues, since most of the gameplay was put in last minute.
-Juice, blood and gore (very sad about this)
Oh well:
I'm happy to at least submit something in time for the compo. :) I have streamed the entire process. All code and most 3d-editing. I would NOT recommend watching it, but it should show up on demand soon -> https://www.twitch.tv/nopykon I may put up an edited version on youtube.
Edit:
Twitch highlight of modeling the character. https://www.twitch.tv/nopykon/v/106980280
Bye:
If you have questions, tweet to @qristofer


Comments15
Very fun, I can use the gun as a propulsion mechanism
nice slimes by the way
The GL API part is not that hard, software rendering would be the hard part. Everything is drawn by setting values in an array of pixels with code running on the CPU, instead of instructing the graphics card to do it via DX/GL.
However, since there are only flat colored triangles, no color or uv interpolation, it's really not that hard to do. It took me about two hours at the start of the jam to get "hello triangle" out on screen.
If you you're interested in knowing how it works, there is a function named "fill_poly" in the src file draw.c.
Seriously though, props for going the hard route. Impressive work for 48 hours. However, I did have a good chuckle when I saw "2 h left time to design the game.... ;-;"
Graphics were great, audio would've been nice, and the gameplay was...acceptable. Graphics though made up for it in my opinion. I love that super low-res style.
An why does my bullet have the same color than the floor ?
I had a really hard time understanding that I was Shooting.
Howerver, after a few minutes, I eventually had fun.
And I'm fond of your art <3
Congrat on making a game !
"Why, god, why is this camera at the center of the arena ?"
"An why does my bullet have the same color than the floor ?"
-Because it's made in 48h. ;) I could move the camera or make the bullets pop out more, and more, it would take 5 minutes. But at the time of the deadline, I was focused on things like just getting the bullets to work in the first place.