UZI DUDE

Overall★★★★★★★★★★2.94
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★2.13
Theme★★★★★★★★★★3.07
Graphics★★★★★★★★★★4.00
Mood★★★★★★★★★★2.87
Coolness★★★★★★★★★★35%
Pitch:
There is one room. There are many enemies. You kill the enemies. Such innovation!

Features:
-Action
-Animations
-Slime
-A billion bugs

Tech:
Windows only. Whine if you're a 1337 linux hax0r. The game is made in C and WinAPI. The game is rendered in software, all with flat polys and 16-bit colordepth. OpenGL is used in the end to get the pixels onto the screen.

Missing features:
-Any form of win state, but staying alive is it's own reward
-Sound
-Tank controls (they are still very tanky tho), I had planned for Resident Evil 1-3 controls. The game is barely playable, with an annoying camera and a wonky controls. I simply did not have time to address any of the obvious issues, since most of the gameplay was put in last minute.
-Juice, blood and gore (very sad about this)

Oh well:
I'm happy to at least submit something in time for the compo. :) I have streamed the entire process. All code and most 3d-editing. I would NOT recommend watching it, but it should show up on demand soon -> https://www.twitch.tv/nopykon I may put up an edited version on youtube.

Edit:
Twitch highlight of modeling the character. https://www.twitch.tv/nopykon/v/106980280

Bye:
If you have questions, tweet to @qristofer

Comments15

Daedolon12 Dec 2016, 03:19
Really like the visuals, reminds me of AITD.
KadaDev13 Dec 2016, 02:52
Nice graphics, impressive for going right from GL API. Hard to reproduce that in an engine I guess

Very fun, I can use the gun as a propulsion mechanism

nice slimes by the way
qristoferauthor13 Dec 2016, 23:14
@KadaDev
The GL API part is not that hard, software rendering would be the hard part. Everything is drawn by setting values in an array of pixels with code running on the CPU, instead of instructing the graphics card to do it via DX/GL.

However, since there are only flat colored triangles, no color or uv interpolation, it's really not that hard to do. It took me about two hours at the start of the jam to get "hello triangle" out on screen.

If you you're interested in knowing how it works, there is a function named "fill_poly" in the src file draw.c.
Alex14 Dec 2016, 18:27
WinAPI? Why would you do that to yourself?! Just use SDL like a normal person!

Seriously though, props for going the hard route. Impressive work for 48 hours. However, I did have a good chuckle when I saw "2 h left time to design the game.... ;-;"

Graphics were great, audio would've been nice, and the gameplay was...acceptable. Graphics though made up for it in my opinion. I love that super low-res style.
zhur14 Dec 2016, 18:27
Props for doing SW renderer, loved it.
Farelle14 Dec 2016, 20:47
i liked the visuals, reminded me a bit of the very first tomb raider games :D but i have to say the controls were very clunky, character seemingly randomly turning in another direction and very hard to aim :O buuuut it's very impressive that you did the whole 3D part from scratch :O
mpe3us15 Dec 2016, 17:01
Pretty impressive considering you didn't use a premade game engine. Props for that!
Dev Dennis
Dev Dennis15 Dec 2016, 18:04
Like somebody said already it looks like AITD, which is great ! Both the look and the animations ! Cool...
elmoGames16 Dec 2016, 14:17
The controls are a bit hard to actually hit soemthing. Also the camera works against me and enemy can spawn at the same location as I so I just died anyway i love the graphics and the "new" idea.
smaganik16 Dec 2016, 15:33
Nice visuals! But controls are frustrating a little.
BlueTheLemon
BlueTheLemon16 Dec 2016, 18:01
Why, god, why is this camera at the center of the arena ?
An why does my bullet have the same color than the floor ?
I had a really hard time understanding that I was Shooting.

Howerver, after a few minutes, I eventually had fun.

And I'm fond of your art <3

Congrat on making a game !
qristoferauthor17 Dec 2016, 17:40
Thanks everyone for your trying the game. :D

"Why, god, why is this camera at the center of the arena ?"
"An why does my bullet have the same color than the floor ?"
-Because it's made in 48h. ;) I could move the camera or make the bullets pop out more, and more, it would take 5 minutes. But at the time of the deadline, I was focused on things like just getting the bullets to work in the first place.
SinclairStrange
SinclairStrange19 Dec 2016, 13:15
I utterly love these graphics, giving me a really early PS1/ late Amiga feel. The colours are amazing. Gameplay while simple is very fun and easy to control. The camera is a bit of a pain but nothing too bad, great stuff! :D

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