Ludum Dare #37compo
VacuumBot
You control a vacuum robot, that has to sweep all the dust from the room floor while avoiding a curious cat.
Made for Ludum Dare 37 compo in about 8 hours. The theme was 'One Room'.
How to play:
- Move with 'WASD' or the arrow keys
- Hold 'Space' to focus your sensor forward
- Cover every inch of the room and collect all dust
- Avoid the cat
Note: A few people seem to find the radar display confusing. Basically some of the lines that people think are walls are actually "shadows".
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.
Made for Ludum Dare 37 compo in about 8 hours. The theme was 'One Room'.
How to play:
- Move with 'WASD' or the arrow keys
- Hold 'Space' to focus your sensor forward
- Cover every inch of the room and collect all dust
- Avoid the cat
Note: A few people seem to find the radar display confusing. Basically some of the lines that people think are walls are actually "shadows".
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.
Genres: simulation
Tools: Unity
Comments25
Really solid and smooth gameplay. Makes me feel a bit like a marine scanning for Predators with a ray.
Interesting and original idea :D
The mechanic is very innovative. I could see a bigger project using this radar mechanic.
And this scanner effect is really well rendered ! I just don't exactly understand why the "walls" seems to change place when you are turning.
And I thought the cat would appear as a red symbol somewhere. Damn cat, he should be affraid instead of trying to catch me ! è_é
But thank you for this experience "Leave my life of VacuumBot". :D
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.
The scan idea is great, but finding he dust is a bit hard/random since there is no clue where it is.