VacuumBot

by dvorgaz
Overall★★★★★★★★★★3.39
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★4.15
Theme★★★★★★★★★★3.91
Graphics★★★★★★★★★★3.21
Humor★★★★★★★★★★3.04
Mood★★★★★★★★★★3.29
Coolness★★★★★★★★★★67%
You control a vacuum robot, that has to sweep all the dust from the room floor while avoiding a curious cat.

Made for Ludum Dare 37 compo in about 8 hours. The theme was 'One Room'.

How to play:
- Move with 'WASD' or the arrow keys
- Hold 'Space' to focus your sensor forward
- Cover every inch of the room and collect all dust
- Avoid the cat

Note: A few people seem to find the radar display confusing. Basically some of the lines that people think are walls are actually "shadows".
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.
Genres: simulation
Tools: Unity

Comments25

Moritz
Moritz12 Dec 2016, 03:32
Haha, awesome! I made a Vaccum Robot game, as well. :D
nex_prime12 Dec 2016, 03:53
Very nice, love the scan-sweep level generation!
PeachTreeOath
PeachTreeOath12 Dec 2016, 10:25
The vision mechanic is a very unique aspect of this game, and makes the game. Good work!
Zarkonnen
Zarkonnen12 Dec 2016, 10:36
The scan sweep is a really cool and effective graphical approach. It would be useful to know what the radius is in which I suck up dust.
jamesy012
jamesy01212 Dec 2016, 10:42
The green Radar line thing was really cool, definitely going to check out the source
Pietdagamer12 Dec 2016, 12:13
The scanning was really cool!
Moritz
Moritz12 Dec 2016, 12:26
Awesome robot vision simulation. Thanks for the "Cat Proximity" warning - adds a lot to the understanding and situational awareness, without taking away from the premise too much.

Really solid and smooth gameplay. Makes me feel a bit like a marine scanning for Predators with a ray.
ccglp
ccglp12 Dec 2016, 12:28
It's a great roomba simulator. Because all the lack of art can be explained as a robot will see the world like that.

Interesting and original idea :D
erikiene
erikiene12 Dec 2016, 17:49
Great! Actually got a heartbeat jump when the cat caught me.. Awesome work!
Leon Möhring12 Dec 2016, 17:49
the scanning vision is perfect! And the stalking cat is a funny addition. I mean, the job of a vacuum bot isnt that exciting, but the game is very cool, i like it
JimmothySanchez
JimmothySanchez12 Dec 2016, 17:52
This is a really clever idea. The cat seems almost impossible to avoid though.
peredm12 Dec 2016, 20:57
I hit the cat when I was 3 dust away from wining!
The mechanic is very innovative. I could see a bigger project using this radar mechanic.
Yami no tenshi
Yami no tenshi12 Dec 2016, 22:23
Nice idea, original at least !!!

And this scanner effect is really well rendered ! I just don't exactly understand why the "walls" seems to change place when you are turning.

And I thought the cat would appear as a red symbol somewhere. Damn cat, he should be affraid instead of trying to catch me ! è_é

But thank you for this experience "Leave my life of VacuumBot". :D
fdr13 Dec 2016, 03:34
Great idea!
Dagorlad
Dagorlad13 Dec 2016, 10:25
Really cool scan effect! Great game
Fiote/Phanx
Fiote/Phanx13 Dec 2016, 13:48
About your comment on my game: Thanks for the input! I'll change the chest drop-table to include more food ;) Also sorry about the stucked firebolt =z. About your game here: REALLY interesting concept AND execution! And damn that cat lmao
kebb13 Dec 2016, 15:38
Really like the scanning effect, looks great!
mvieira
mvieira13 Dec 2016, 21:31
Great Ideia! I played 6 times and still couldnt clean everything....just like my house!!!
Dejvo
Dejvo14 Dec 2016, 10:25
I didn't seem to see the cat and, i didn't understand the weird sensor thing. but the graphics are nice and the game is weirdly compelling.
Dvorgazauthor14 Dec 2016, 10:46
A few people seem to find the radar display confusing. Basically some of the lines that people think are walls are actually "shadows".
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.
Tater_hater14 Dec 2016, 13:21
this was verrrry cool. loved the radar stuff
Vadim Ivshin14 Dec 2016, 20:10
I never thought that someone can make a game about cleaning robot with such suspense atmosphere. BTW I also made the game about vacuum cleaner and a cat. You can call it "Sweet revenge".
markusfisch
markusfisch14 Dec 2016, 21:12
Totally love that realistic radar! Really cool idea and well executed. Also, the cat gives the game just the right touch. Enjoyed it!
erik19 Dec 2016, 04:29
Love the sweep effect! Really nice job on the visuals. It's a super interesting way to present a level. Not having an indication of where to find that last bit of dust was frustrating, but I got it eventually. I wonder what else you could build with this approach.
Xwilarg
Xwilarg21 Dec 2016, 23:52
I had 264 / 265 dust and I lost ><.
The scan idea is great, but finding he dust is a bit hard/random since there is no clue where it is.
Found a bug?
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