Ludum Dare #37compo
Video Games Are My Life
If you're locked up in a room with no console, how do you play your favorite genre - a platform game?
Controls: A and D or arrow keys. Space to jump. Alt+F4 (or ⌘Q on Mac) to quit.
Play with sound and at high resolution!
Warning! Contains the F word!!!!!111!!!oneone
Updates:
Dec 13th: Now with a Mac version!
Dec 18th: Fixed a problem which could potentially make the jump button intermittently nonresponsive. Thanks pkenney for telling me about it.
Added Linux version. Added web version (Unity WebGL build).
Controls: A and D or arrow keys. Space to jump. Alt+F4 (or ⌘Q on Mac) to quit.
Play with sound and at high resolution!
Warning! Contains the F word!!!!!111!!!oneone
Updates:
Dec 13th: Now with a Mac version!
Dec 18th: Fixed a problem which could potentially make the jump button intermittently nonresponsive. Thanks pkenney for telling me about it.
Added Linux version. Added web version (Unity WebGL build).



Comments24
Just Wow!!! AMAZING!!!
On the pro side, I really wanted to play this game more. I liked the setup, and the art style. The main character being paper on a stick and the background being scrawled onto a wall, it really worked impressively well. The moody ambient audio was a great additional touch, and I didn't even mind hearing the same vocal clips repeatedly. I had a preconceived idea of where the story would go but I was unsure and I wanted to find out.
However, there was something very wrong with the controls which dominated the experience for me. I was pushing the jump button and not getting a jump. I tested a bunch to identify specifically why, but I could not. I do see that you don't enqueue a jump command if I hit the jump while not quite landed from the prior jump, which I'd recommend. But it was more than that. Something about processing horizontal movement keys seemed to interfere with the jump registering, but I could not ID it through testing, sorry.
But effectively, the space bar only jumped about 60% of the time that I wanted it to in critical moments. Trying to jump-then-move didn't really work either because of the intense inertia applied to air control. So unfortunately, fighting the controls was the primary challenge, and that type of challenge gets me into a state of frustration. Combined with the total restart from beginning, I eventually lost my will.
Still, this game is a good entry. I think this is a great idea for a game with some solid execution on the art style and and a unique vision. You got me hooked and retrying to get to the rest of the story. If you could clear the way for me by streamlining the platformer controls, I would have played to completion.
So I did go to another computer, and I tested. It does seem that the problem was with my wireless keyboard not registering, as opposed to your game. So apologies for the false alarm. I got much, much further this time.
Obviously I have adjusted my vote appropriately!
However, a check point would have been appreciated.
Excellent