Waiter Simulator 2017
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
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Experience the stressful life of a waiter!
Tutorial:
Use WASD to walk.
Get close to a table that has a client and click on the table. Write at the
top of the screen the client's order, table number and the exactly client's observation.
Click out of the textfield (otherwise you'll keep writing while you try to walk).
Get close to the balcony and click on it to deliver the order for the cooks.
When the order is ready you will see it over the balcony, click on it and deliver it on the right table.
Pro tip: when you grab a plate on the balcony, the order description will appear on the top of the screen (so you know
which is the right table to deliver it).
In case you don't have a FLASH PLAYER (and you're on a Windows computer):
I've included a player inside the project folder, it's the "flashplayer_21_sa_debug.exe",
open it, go to File -> Open -> Browse -> "LudumDare37\bin\flash\bin\LudumDare37.swf" -> Ok
This game was made in under 72 hours for the Ludum Dare game jam. It actually took about 12 hours of development,
which explains a good part of its limitations.
The programming and game design were done by me: https://twitter.com/gcardozo_
Assets Credits:
http://opengameart.org/content/lpc-dungeon-elements
http://opengameart.org/content/alternate-lpc-character-sprites-george
http://opengameart.org/content/one-more-lpc-alternate-character
http://opengameart.org/content/all-gfx-assets-from-crosstown-smash
http://opengameart.org/content/hunter-full-spritesheet
Opengameart.org
Music credits:
8bit Dungeon Boss - Video Classica de Kevin MacLeod está licenciada sob uma licença Creative Commons Attribution (https://creativecommons.org/licenses/by/4.0/)
Origem: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200067
Artista: http://incompetech.com/
Tutorial:
Use WASD to walk.
Get close to a table that has a client and click on the table. Write at the
top of the screen the client's order, table number and the exactly client's observation.
Click out of the textfield (otherwise you'll keep writing while you try to walk).
Get close to the balcony and click on it to deliver the order for the cooks.
When the order is ready you will see it over the balcony, click on it and deliver it on the right table.
Pro tip: when you grab a plate on the balcony, the order description will appear on the top of the screen (so you know
which is the right table to deliver it).
In case you don't have a FLASH PLAYER (and you're on a Windows computer):
I've included a player inside the project folder, it's the "flashplayer_21_sa_debug.exe",
open it, go to File -> Open -> Browse -> "LudumDare37\bin\flash\bin\LudumDare37.swf" -> Ok
This game was made in under 72 hours for the Ludum Dare game jam. It actually took about 12 hours of development,
which explains a good part of its limitations.
The programming and game design were done by me: https://twitter.com/gcardozo_
Assets Credits:
http://opengameart.org/content/lpc-dungeon-elements
http://opengameart.org/content/alternate-lpc-character-sprites-george
http://opengameart.org/content/one-more-lpc-alternate-character
http://opengameart.org/content/all-gfx-assets-from-crosstown-smash
http://opengameart.org/content/hunter-full-spritesheet
Opengameart.org
Music credits:
8bit Dungeon Boss - Video Classica de Kevin MacLeod está licenciada sob uma licença Creative Commons Attribution (https://creativecommons.org/licenses/by/4.0/)
Origem: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200067
Artista: http://incompetech.com/