Ludum Dare #37compo
We Need A Hero
We need a Hero
=================================
Super Hero Control Room Simulator
=================================
You are Oracle! Or at least, you are in the Super Hero Control Room of Big Deal City.
Manage and hire new Heroes with FAME Points! Assign them to difficult missions and watch
them succeed! Or maybe fail?
============================
This Game is best played in
1280x720 windowed mode!
============================
========
Controls
========
- Click things with the left Mouse Button
- Hold the right Mouse Button to pan around the Map
- Use the Scroll Wheel to zoom
- ESCAPE: Brings up the Manual, also includes the Exit Game Button
- SPACE: Toggle Pause Mode
===============
How To Play
===============
Please read the ingame Manual. It opens automatically when you start the game.
===============
KNOWN BUGS
===============
There is one bug where the game gets stuck in the fight screen. I've uploaded a (hopefully) fixed version on itch.io. The webgl version is still buggy, so for the best experience, use the download version.
===========================
Tools
===========================
Game Engine: Unity 5
Graphics: Adobe Illustrator
==========================
Video / Post Mortem
==========================
I've created a video for the game and also talked a bit about what went right and wrong during the jam: https://www.youtube.com/watch?v=fLd2FNUdJ2Q
Questions, Bugs, everything? Write a comment, or write me a mail at [email protected]
Thanks for playing and have a nice day :-)
Thomas Diehl
=================================
Super Hero Control Room Simulator
=================================
You are Oracle! Or at least, you are in the Super Hero Control Room of Big Deal City.
Manage and hire new Heroes with FAME Points! Assign them to difficult missions and watch
them succeed! Or maybe fail?
============================
This Game is best played in
1280x720 windowed mode!
============================
========
Controls
========
- Click things with the left Mouse Button
- Hold the right Mouse Button to pan around the Map
- Use the Scroll Wheel to zoom
- ESCAPE: Brings up the Manual, also includes the Exit Game Button
- SPACE: Toggle Pause Mode
===============
How To Play
===============
Please read the ingame Manual. It opens automatically when you start the game.
===============
KNOWN BUGS
===============
There is one bug where the game gets stuck in the fight screen. I've uploaded a (hopefully) fixed version on itch.io. The webgl version is still buggy, so for the best experience, use the download version.
===========================
Tools
===========================
Game Engine: Unity 5
Graphics: Adobe Illustrator
==========================
Video / Post Mortem
==========================
I've created a video for the game and also talked a bit about what went right and wrong during the jam: https://www.youtube.com/watch?v=fLd2FNUdJ2Q
Questions, Bugs, everything? Write a comment, or write me a mail at [email protected]
Thanks for playing and have a nice day :-)
Thomas Diehl



Comments21
If you're pushing this beyond just LD37, I would think about breaking the routine that sets up fairly quickly, add some complexity (ie: actual street path finding, differentiate between flying/on foot heroes, some "too much destruction" press events or the like) and a bit more mini game around managing/moving around the heroes.
Good fun though.
At it's current state however, the game has some balancing issues. Granted, I played the WebGL version (bugged version?), but I never really got anywhere in the game because my starting heroes pretty much lose to everyone at level 3 or above, and I lose all the fame I've collected whether I fight them or not.
It seems that you can become "doomed" pretty easily, hitting a downward-spiral of losing fame because you do not have enough heroes to send out, causing you to not have enough fame to hire new heroes, and then you just pick fights until your last hero dies, without making any progress :)
I really liked the style of the city and GUI! Also, the concept of having "cards" for the heroes and events, and having the battles play out in a small "card-window", including "shake" impact-effects worked really well! :)
Some suggestions for UI-improvement, if you make a post-LD version: Auto-start battles when the hero arrives, and let clicking the red dot have the same effect as clicking the corresponding "card".
I'm playing the web version, and the text is a little hard for me to read.
It was a bit overwhelming at first -- information overload with a visible countdown in the top right! -- but as I messed around for a bit, I got the hang of what was happening. Super difficult, though (and a little buggy). The fame i/o was like an even tug of war.
I'd say the biggest issue is with the information overload, though -- I don't need to know everything at once. Also, figuring out that I could zoom out was super helpful -- and I wonder why it is even a feature. K.I.S.S. would have really helped this entry.
Overall, though, you did pretty well. You were off in the right direction, and given some more time for polish you'd have a solid game.
Keep it up!
I hope you keep working on it!
I think the thing that I missed most was a few sound effects as feedback: simple things like a "bleep" when you press a button, or a "ping" when a new bandit shows up.
Also, it was not very clear that you have to press "fight" for the battle to start. My first game my heroes stayed near the bandits with silly facing waiting for me to say "GO!" :-)
Good game, keep working on it!