Welcome to My Room - VR
Welcome to my Room : LDJAM for Vive
Hi. Welcome to My Room. Explore my living room while I cook dinner. Feel free to mess with my stuff.
This VR game was made as practice in about 10 working hours for the "one room" theme. I originally wasn't planning on entering, but decided to practice modeling some of my room by using pictures as textures.
Made by XanderHD, with VRTK
https://xanderhd.itch.io/welcome
Hi. Welcome to My Room. Explore my living room while I cook dinner. Feel free to mess with my stuff.
This VR game was made as practice in about 10 working hours for the "one room" theme. I originally wasn't planning on entering, but decided to practice modeling some of my room by using pictures as textures.
Made by XanderHD, with VRTK
https://xanderhd.itch.io/welcome
Genres: puzzle
Comments3
oyoh1 Jan 2017, 15:19
I can't run VR games sorry =/

hitchh1k3r1 Jan 2017, 19:41
You gave us one of your rooms for "One Room," neat. Good work learning how to put all this together. I found a weird set of "bugs?" I was able to walk out of the portal with the arm swinging system. When I tried to go back in it detected a wall and pushed me back. I tricked the game into letting me back in by pressing the Steam Menu button, moving IRL, and then switching back to the game. I had never though about teleporting like that until now, but it seems like something VR game developers and tool creators might want to address.

The positional audio was a cool effect. Picking things up felt very good and the interactibles were fun indeed. Could've used some sound effects (like the zippo-kind-of-cube would've been more authentic with a "click" sfx), but the commentary track in the background was definitely a fun listen.
A new experience for me in VR was that I collided with things! Made moving around the cluttered room really feel like moving around in a cluttered room ? The moving speed could've been a bit faster, and it was a bit disconcerting at the start since I'm used to Unreal's editor controls which are 1:1, ie. when you drag yourself in the world, your "space grabbing hand" stays in the same position in the world.
Overall, a very nice experience, and the commentary especially was a good addition!