Where's Mommy

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.33
graphics: 3.07
Where's Mommy is a game that tells a story about a kid who needs to face his fears and imagination in order to leave the room and find his mother. The scope was quite pretentious, but we tried to use different mechanics in order to show how creative and scary one's mind can be.
We surely planned more content then we could deliver such as a boss fighr at the end, but we were really happy with the results, specialy considering the small team.
Talking about them, big thanks to Marcos Pereira (dev), Pedro D. Almeida(chars and animations) and Lucasograssi (music and sfx) for all the effort! We designed quite an interesting game and it would never come to this without you. You guys are amazing! Also, we'd like to thank Malu Cascelli for the great help with the logo! Even close to the deadline, she agreed to help us with that and that's pretty valuable for the Billion Bits team!
We hope you enjoy the game as much as we enjoyed making it (except when we wanted to die from frustration). The lack of polishment might be quite iminent, but it was the best we could do at the time. Thank you all for trying out our game and we are waiting for your feedback!

Vítor Malcher (scenery and the design stuff)
and Billion Bits

Edit 01:
---SPOILER ALERT: Don't read any further unless you couldn't progress in the game---

So, aperently (and comprehensively) people are having difficulty on findind out what to do at the start of the game, despite the small (and maybe too small) hints we planned while level designing. Some features we didn't have time to implement would've helped, be since the situation is there, here follows a list of hints to help you:

1- Your objective is to scape the room (and find Mommy) and since there's obviously a monster trying to get you, you need to find ways to travel safely and find the light switch.

2- Every time you turn a light on you get a very sutil hint on where to find the next light source. Look for stars or things on the wall, for example. (spamming "E" might be needed)

3- Some items are needed to interact with unavailable light sources (such as the wall socket my friend DHWorlds refered to in the comments)

I hope this will sufice. Sorry if we caused any trouble but you know, jams are for experimenting as well =)
Found a bug?
Tell us on Discord