White Room
You have to match the color of the walls with the color of the ball.
If the ball hit a wall with a different color, it's game over. Otherwise the ball will change its color.
Don't forget to check at the bottom left corner of the screen which is
going to be the next color of the ball (see help!). Use it to plan ahead!
Standard FPS controls apply. Right mouse button looks at the ball.
Have fun!
====== Linux and Mac OS X ======
We couldn't test the Linux and Mac OS X versions. So let us know if anything breaks!
------------------------------------------------------------------------------
*Developed by Memento Games*
www.MementoGames.com
Fernando Molon Toigo ([email protected])
Henrique de Aguiar (@hbocao)
*Ball and Color Gun 3D Models by*
Tiago Magero
*Assets & Tools*
MK Glow by Michael Kremmel (michaelkremmel.de)
www.assetstore.unity3d.com/en/#!/content/28044
Chiptone
sfbgames.com/chiptone
*Font*
Future Earth (www.dafont.com/pt/future-earth.font)
by V. Sarela (fontstruct.com/fontstructors/464661/yautja)
*Music*
"Ouroboros" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
*Sound Effects*
ejfortin
www.freesound.org/people/ejfortin/sounds/49695/
www.freesound.org/people/ejfortin/sounds/49678/
www.freesound.org/people/ejfortin/sounds/49675/
mad-monkey
www.freesound.org/people/mad-monkey/sounds/66695/
hykenfreak
www.freesound.org/people/hykenfreak/sounds/248182/
If the ball hit a wall with a different color, it's game over. Otherwise the ball will change its color.
Don't forget to check at the bottom left corner of the screen which is
going to be the next color of the ball (see help!). Use it to plan ahead!
Standard FPS controls apply. Right mouse button looks at the ball.
Have fun!
====== Linux and Mac OS X ======
We couldn't test the Linux and Mac OS X versions. So let us know if anything breaks!
------------------------------------------------------------------------------
*Developed by Memento Games*
www.MementoGames.com
Fernando Molon Toigo ([email protected])
Henrique de Aguiar (@hbocao)
*Ball and Color Gun 3D Models by*
Tiago Magero
*Assets & Tools*
MK Glow by Michael Kremmel (michaelkremmel.de)
www.assetstore.unity3d.com/en/#!/content/28044
Chiptone
sfbgames.com/chiptone
*Font*
Future Earth (www.dafont.com/pt/future-earth.font)
by V. Sarela (fontstruct.com/fontstructors/464661/yautja)
*Music*
"Ouroboros" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
*Sound Effects*
ejfortin
www.freesound.org/people/ejfortin/sounds/49695/
www.freesound.org/people/ejfortin/sounds/49678/
www.freesound.org/people/ejfortin/sounds/49675/
mad-monkey
www.freesound.org/people/mad-monkey/sounds/66695/
hykenfreak
www.freesound.org/people/hykenfreak/sounds/248182/

Comments41
Really great concept, and I think if I could switch guns faster I'd love it.
About the wall corners, you have to use the colors indicator on the bottom right of the screen. The big one one is the current ball color and the small one is the next color the ball will be. You always have to think ahead... and practice a little bit. But yeah, we run out of time to improve the HUD. It could be so much better.
About the color changing keys, any idea on how to do it differently?
Thanks again!
And pls go and try out my game!
I had not that much time this year because I wrote 2 class tests the week afterwards.
If the time fits with my schedule I'm in next Ludum dare as well.
I would suggest you center the color prompt in the screen so it's always in the players peripheral vision.
However, that's all my problem, not yours. :) I did have fun playing and I really admired the concept, the controls and the style. Great work!