Window Crawler
A dungeon crawl in which the first challenge is finding the dungeon. We took some liberties with the theme, taking it to mean one room, per window.
*Networking is used, so you may need to allow it access when it starts (don't worry it's only local).*
Download link provided is a version made 17 minutes after the release date, as I realized a little too late that a game breaking bug was present in the game (hence the 1.1).
Here is the original download link, made within time, if you are interested.
https://drive.google.com/open?id=0B_LBv_w6n-kPRDdpN1pwdnVhMzA
Features:
-3 whole enemies
-a boss battle
-a dungeon that requires you to solve puzzles to progress
-many different items to collect
-permanent death
-wonderful array of sounds
-pretty good pixel art
Made with a team of three.
Andrew Wilson(Myself)
Nathan Goodger
Joel Launder
With special thanks for testing going to.
Daniel Poloni
Angus Zhu
Patrick Leigh
David Adz
Xavier Ord
We used the LÖVE engine, here is a link to them.
https://love2d.org/
We also used a font from these guys.
http://www.1001freefonts.com/pixel.font
For Mac and Linux users, there is a .love file included with the exe, you will need to download and install love and then run this to play.
Source can be accessed by opening the .love file with winrar or winzip or alternative.
Some of the clues are pretty hard to get, so just in case you get stuck here are some spoilers.
SPOILERS
Controls
- WASD to move
- Left click to swing sword
- Right click to block with shield (if you have it)
At the start you are stuck in a single room, to progress you must open a new window of the game, which will create a new room for you to enter.
You can also resize rooms before you enter them, larger sizes result in harder rooms.
Rooms which are very long have a chance to have treasure chests in them, bring a key here to collect an upgrade.
To access the boss room, create a fullscreen window.
To kill the boss, destroy all the orbs, then drop the sword statue found in the starting room on the crystal.
There is no spoiler for the treasure puzzle, figure it out yourself (try moving the window).
END SPOILERS
Enjoy!
*Networking is used, so you may need to allow it access when it starts (don't worry it's only local).*
Download link provided is a version made 17 minutes after the release date, as I realized a little too late that a game breaking bug was present in the game (hence the 1.1).
Here is the original download link, made within time, if you are interested.
https://drive.google.com/open?id=0B_LBv_w6n-kPRDdpN1pwdnVhMzA
Features:
-3 whole enemies
-a boss battle
-a dungeon that requires you to solve puzzles to progress
-many different items to collect
-permanent death
-wonderful array of sounds
-pretty good pixel art
Made with a team of three.
Andrew Wilson(Myself)
Nathan Goodger
Joel Launder
With special thanks for testing going to.
Daniel Poloni
Angus Zhu
Patrick Leigh
David Adz
Xavier Ord
We used the LÖVE engine, here is a link to them.
https://love2d.org/
We also used a font from these guys.
http://www.1001freefonts.com/pixel.font
For Mac and Linux users, there is a .love file included with the exe, you will need to download and install love and then run this to play.
Source can be accessed by opening the .love file with winrar or winzip or alternative.
Some of the clues are pretty hard to get, so just in case you get stuck here are some spoilers.
SPOILERS
Controls
- WASD to move
- Left click to swing sword
- Right click to block with shield (if you have it)
At the start you are stuck in a single room, to progress you must open a new window of the game, which will create a new room for you to enter.
You can also resize rooms before you enter them, larger sizes result in harder rooms.
Rooms which are very long have a chance to have treasure chests in them, bring a key here to collect an upgrade.
To access the boss room, create a fullscreen window.
To kill the boss, destroy all the orbs, then drop the sword statue found in the starting room on the crystal.
There is no spoiler for the treasure puzzle, figure it out yourself (try moving the window).
END SPOILERS
Enjoy!
Comments27
I thought it would have been cool if the placement of the window actually had an impact, like you were sort of "building" the level yourself. With this, I started putting windows together to have them flow logically, but it wasn't really necessary.
I kinda wish that clicking hadn't been attack, I kept accidentally clicking outside of the window and losing focus, resulting in me dying. Your attack radius was REALLY small.
Still, cool idea!
We'll probably work on an updated version that addresses some of these issues after judging is complete.
<<<<<<<<<<<
Error: main.lua:1175: attempt to call field 'requestAttention' (a nil value)
stack traceback:
main.lua:1175: in function 'tempFunction'
Net.lua:186: in function 'update'
main.lua:334: in function 'update'
[string "boot.lua"]:433: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'
>>>>>>>>>>>
It felt a little weird that my character was facing my pointer maybe making him face my walk direction would make it feel better. Great work here!
got impressed only by this, but game have good gameplay and battle system!
Got fun from the game and it's most important part!
good job, nice entry ;)
However, opening text could be shorter. Also, it's not obvious that you must open another instance of the game to go to the next room. If I hadn't seen a GIF of your game's window mechanic before I would have probably lost interest before I figured it out.
Changing window focus was a bit annoying