Ludum Dare #37compo
Word Decor
How much money can you make decorating 100 rooms?
Post your profit in a comment.
Spell the decorations in each room to earn money.
Stumped? Select a hint.
Each hint, letter, and second costs money.
Bigger rooms multiply your profit.
100 rooms sized from 2x2 until 6x6.
Post your profit in a comment.
Spell the decorations in each room to earn money.
Stumped? Select a hint.
Each hint, letter, and second costs money.
Bigger rooms multiply your profit.
100 rooms sized from 2x2 until 6x6.



Comments15
nice job
I think 100 levels in a row is too much, although it's impressive for 48 hours. I would rather have a random set of 10 levels with increasing difficulty, so I can play a short session and then try to improve my score.
Graphics were very nice, very polished. I think a little bit of sound would have gone a long way.
I made several thousands worth of negative dollars on the first 11 levels. And I think it kind of broke the setting of the game that you lost coin just thinking about the solution. I'm OK with loosing for selecting each letter I selected (in case I did wrong), that bit felt right. The hint would also cost even when it didn't actually hint (in the case you were spelling the wrong word). So for this scenario, I think it would have been fair to either just reset the word entirely and give the user the first letter, or without a cost just indicate that the user was on the wrong track. The friendliest version of the hint would be that it would erase your suggesting up until it got in sync with the solution and in case there were some letters left, possibly also add the next letter. Because in general I feel like the game should make it hard to get negative results, because having played ten levels and just loosing more and more told me that I sucked and it and that didn't make me wanna continue playing.
So don't take it wrong. It is a neat spelling game, but I think it needs to be a little easier on the player and motivate the player to keep playing by giving the player points in most cases unless the player has failed 2-3 times on a room. If you want to keep speed as a feature, I would have bonuses for being fast instead of punishment for being slow.
The nicest puzzles were the ones with long words. But there were some harder ones too.