Ludum Dare #37compo
Worst Mixer Ever
You are trapped in a room. Before you lies the most devious track mixer ever. The cubic Color Mixer. Part audio device, part torture machine. It has 6 tracks, each color coded. Pressing a cube will cause it to rotate according to the color of front side on each the surrounding cubes. The door will unlock when you reach an acceptable mix.
Click with mouse to interact. Try to achieve a sort of balanced amount of each color.
P.S. Don't sweat it if you can't unlock the door. It's kinda hard and even I can't do it reliably. hint: Just jump out the window when you get bored/frustrated enough.
Click with mouse to interact. Try to achieve a sort of balanced amount of each color.
P.S. Don't sweat it if you can't unlock the door. It's kinda hard and even I can't do it reliably. hint: Just jump out the window when you get bored/frustrated enough.
Genres: puzzle



Comments17
4/5 !
I like the idea behind it but without a ruleset that tells me how to win, it's just random clicking around.
Was fun to mess with this cubes, creating musical variations
I also liked using the window as a game exit device, especially since so many unity gamejam games don't exit gracefully hehe...
I definitely enjoyed the vibe, and created some nice tracks. Like the other commenters I was unclear on the goal and it didn't become clear to me even with some experimentation, but maybe that's not so bad if I enjoy tweaking around in there.
Aside from the goal, I think I could have used more direct feedback on the state of things. #1 feature I wished for was the ability to know where in the loop the mixer was. I would have liked the cube to pulse to a larger size as the beat triggers it, or to have a little hat hop along, much like the red light that runs along the beat with a drum machine.
Because many of the musical elements were long-form, such as the echoes synth hit or the sustained bass note, their quantized position was a little less than obvious to me. I could have perhaps used a solo/mute pair of buttons per color, so that in addition to experimenting with the matrix itself I could isolate certain elements to learn and observe more in detail.
The other indirection that got me early on was the multi-step rotation of the cube. If it simply flipped immediately to the destination state I might have ramped up into understanding a little more quickly, as the lingering ongoing changes confused me at the start.
That's like, too many features to request obviously!
I did have fun with this, treating it as both a puzzle and a mood piece, but I didn't get over the hump to truly understanding the computer's wish for my mix. "No green" was not the answer. ;)
An intriguing and atmospheric puzzle box, nice work.