You can room,but you cant hide!

Game mechanics are simple:

You have one shotgun and you are locked in a changing room. Room walls have some blocks which will shot just an unique sphere. Every new level there will be more and more shooting blocks, so there will be also more enemies.

Enemies works simple also:
Color green : They don't know anything about you
Color orange: The will move towards you in order to kill himself and hurt you
color red : They will move towards you, at double of their speed.

If any enemy hits the player it will disappear and hurt the player. Kill enemies in order to heal yourself.

Enemies are hard to evade, game is designed to kill the player. There's no 'max' or 'final' level. Is just infinite...so I needed to make it hard in order to give it an end

CONTROLS OVERVIEW:

WASD : Movement
Shift : Run
Left Mouse Button : Shoot
R-Key: Reload weapon

Comments16

LandoSystems
LandoSystems13 Dec 2016, 04:33
Made it to level 10 before health ran down, but I didn't die? Took a while to get the hang of the aiming sensitivity, and the reloading could have been a little smoother. It would have been really helpful to have an onscreen proximity arrow to alert the player when stuff is approaching behind them. Nice work!
harark13 Dec 2016, 04:39
Hard to not get hit. Maybe too hard. Also, I didn't notice any difference in behavior between the different colored balls.
Srednuhtauthor13 Dec 2016, 04:58
LandoSystem Thanks! there was a problem with the health checker, already fixed, ty. I thought about those arrows, but i had not enought time. But the final post-LD version will include those arrows ^^. Thanks again.

Harak, first, thanks for playing, and yes, i know is impossible to evade all the balls and yeah, maybe too dificult, but I think there are enough balls in order to refill your heal ^^. Green Balls just stop over time, Orange balls speed = speedx0.5, Redball = speedx1. Thanks
CookieMonster24913 Dec 2016, 05:08
Interesting concept but a little hard. Nice audio for the game
Srednuhtauthor13 Dec 2016, 05:33
Fixed the problem with endgame checker. Sorry for that.
Xwilarg
Xwilarg13 Dec 2016, 05:45
Maybe too hard to not be hit...
Zambini13 Dec 2016, 07:15
Killer track! Perfect for this kind of arena game. Good work.
onixowl13 Dec 2016, 07:26
Really hard to aim, please make Desktop build.
onixowl13 Dec 2016, 07:30
Really hard to aim, please make Desktop build.
But I kinda enjoyed when it worked
Srednuhtauthor13 Dec 2016, 18:48
Added Windows version*
SidewalkSleeper
SidewalkSleeper13 Dec 2016, 19:24
I agree with the others, it's quite hard. I still enjoyed it, but maybe it needs some slight tweaking. Nice work regardless!
limmmmm
limmmmm13 Dec 2016, 19:55
i like the gun. i agree maybe it's a bit too hard not to get hit.
TheFlyingSatan13 Dec 2016, 19:56
Very satisfying gun mechanics, a little on the simple side with the enemies. Solid base, would love to see it expanded with larger enviroments and more different enemies.
Quaternius
Quaternius13 Dec 2016, 19:58
It looks great, good music and it "feels" good to play, i think the enemies move a little too fast.
ccglp
ccglp13 Dec 2016, 19:59
Quite hard, but the graphic composition is very good.
Mr.Chippy
Mr.Chippy13 Dec 2016, 19:59
The art style was nice.
I like the idea of the enemy AI but I don't think it worked well because it felt like it randomly changed and didn't effect much.
It was very difficult to dodge the enemies and it felt more like trying to gain more health while enemies hit
into me.
I do think the shadowing was really good though.

Other games by @srednuht

Found a bug?
Tell us on Discord