Zeppelin Zap
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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[DESCRIPTION]
Zeppelin Zap is a game in which you control a Spark inside a Zeppelin, and you must maintain it rolling. To do so, you'll zap around, powering the various elements to affect its altitude, speed and temperature, while not being able to stop yourself.
We wanted to make the game unique in the fact that you can ride on all walls, while inside the lone zeppelin room, and depending on the material you're riding on, you lose your electrical charge at a faster or slower rate, and you can recharge yourself too.
[GROUP MEMBERS]
fareang -> 3D Artist
sethnorris -> Texturing Artist
hector1503 -> Programming
robb_blob -> Programming
[CONTROLS]
Q/E -> Turn left/right.
A/D -> Strafe left/right.
W/S -> Throttle/Brake.
[INTERACTABLE ELEMENTS]
Tesla Coils -> Go from one to the other repeatedly to recharge yourself.
Hellium Valve -> Spin around it to infalte or deflate the zeppelin (clock or counterclock wise).
Coal Burner -> Bash the correct light to throw more coal into the furnace.
Engine -> Rapidly tackle it 3 times in a short time to give it an oomph.
Windows -> Tackle the lever to open or close the windows.
[DISCLAIMER]
Some things don't work as intended, but we couldn't have time to correct them. Specially the reorientation on changing surfaces. Because of the same, probably windows's lever won't work. Same goes to the art, not all textures have the polish we wanted. But hey, it's a jam, we learned a lot! :)
Zeppelin Zap is a game in which you control a Spark inside a Zeppelin, and you must maintain it rolling. To do so, you'll zap around, powering the various elements to affect its altitude, speed and temperature, while not being able to stop yourself.
We wanted to make the game unique in the fact that you can ride on all walls, while inside the lone zeppelin room, and depending on the material you're riding on, you lose your electrical charge at a faster or slower rate, and you can recharge yourself too.
[GROUP MEMBERS]
fareang -> 3D Artist
sethnorris -> Texturing Artist
hector1503 -> Programming
robb_blob -> Programming
[CONTROLS]
Q/E -> Turn left/right.
A/D -> Strafe left/right.
W/S -> Throttle/Brake.
[INTERACTABLE ELEMENTS]
Tesla Coils -> Go from one to the other repeatedly to recharge yourself.
Hellium Valve -> Spin around it to infalte or deflate the zeppelin (clock or counterclock wise).
Coal Burner -> Bash the correct light to throw more coal into the furnace.
Engine -> Rapidly tackle it 3 times in a short time to give it an oomph.
Windows -> Tackle the lever to open or close the windows.
[DISCLAIMER]
Some things don't work as intended, but we couldn't have time to correct them. Specially the reorientation on changing surfaces. Because of the same, probably windows's lever won't work. Same goes to the art, not all textures have the polish we wanted. But hey, it's a jam, we learned a lot! :)