Ludum Dare #37compo
Zomploder
You got a gun, shoot the zombies!! Last as long as you can! health packs drop randomly.
[MUST READ]
- Recommend playing it in full screen if playing in the browser, because for some reason key's are not detected sometimes.
- Game may take a while to load if you are playing in the browser too, could be easier just to download the windows version.
[MUST READ]
- Recommend playing it in full screen if playing in the browser, because for some reason key's are not detected sometimes.
- Game may take a while to load if you are playing in the browser too, could be easier just to download the windows version.

Comments21
The controls feel great and I like the simplistic art style, great job. I'd love to play an expanded version of this.
It's a perfectly playable game, very fast, very challenging, over all it's a good game for 48 hours.
Anyway, instead I took a cue from your screenshot and had the room fill to the brim with zombies to see what would happen. Amazingly, Unity's physics solver can hold a ridiculous overload of objects inside the room and only at this point:
https://zenmumbler.net/bugs/zomboverload1.png
did it eject the first zombie. At this time the zombie horde was already a green undulating mess with zombie meat squished together in horrific ways. It was only once it got to the 1 fps simulation rate that it really started throwing out suckas, one at a time.
https://zenmumbler.net/bugs/zomboverload2.png
So, in short. Great game :) I had fun.
Oh well.
Nice work!
Controls work great, but for arena shooters, something more automatic feels better. :)
If you can balance the zombie spawning and controls, it'll make the game nicer to most people. Visual HP bar would help a bit too! :)
Cheers!
On the other side, the zombies felt a bit too fast, and they seemed to duplicate themselves
Good job! Keep up the good work!