
13x11
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A city builder game where you work towards having a 'small world' for every family!
Upgrade your houses to the maximum level to achieve self-sustaining houses/communities on each tile of the map, making sure that the citizens will never have to leave their houses again. Make their world even smaller!
Unfortunately, the mechanics aren't done yet. There is some unused stuff in the game. Some critical fixes have been made as stated below, but even after that there still is a lack of real gameplay. There are win and lose conditions present and functional though!
* Game: https://www.oxysocks.com/ld38/
* Source: https://github.com/OxySocks/ld38
* Fixes issue where income was calculated based on the population capacity, instead of the actual amount of citizens. Because of this, the player could simply start building houses to amass a huge amount of money, without having to provide any resources to the houses. This bypassed the mechanics of the game and was therefore game-breaking.
* Made changes to income/maintanence cost to prevent an insta-lose due to insane high costs for powercables and pipelines.
Upgrade your houses to the maximum level to achieve self-sustaining houses/communities on each tile of the map, making sure that the citizens will never have to leave their houses again. Make their world even smaller!
Unfortunately, the mechanics aren't done yet. There is some unused stuff in the game. Some critical fixes have been made as stated below, but even after that there still is a lack of real gameplay. There are win and lose conditions present and functional though!
Links
* Game: https://www.oxysocks.com/ld38/
* Source: https://github.com/OxySocks/ld38
Post-submission critical fixes
* Fixes issue where tiles could be infinitely upgraded. This could (and in most cases would) never trigger the win condition, even though all building were way above their intended maximum level, making this a game-breaking issue.* Fixes issue where income was calculated based on the population capacity, instead of the actual amount of citizens. Because of this, the player could simply start building houses to amass a huge amount of money, without having to provide any resources to the houses. This bypassed the mechanics of the game and was therefore game-breaking.
* Made changes to income/maintanence cost to prevent an insta-lose due to insane high costs for powercables and pipelines.