This was my second attempt to Ludum Dare Jam and it was really fun and I learnt a lot from it!
5x5 Kingdom This game is kingdom building and managing game. You can build farm, village, lumber mill and mine to generate resources in a limited tile size of 5 by 5. The main goal of the game is to upkeep the kingdom as much as you can.
OPT-OUT Everything is created by me except the sound effects. I used royalty free sound effects and modified. License and link to original download site is attached in audio folder.
Post Mortem What went well - I only spent about 2 hours in designing game this time. It was better overal compared to last ludum dare which took about 5 hours. Also scoped down the design a lot too. Maybe the theme was better this time for me. - Ready to code. I had several libraries that I wrote for myself in my github and was ready to be used in any kind of game. It saved me tons of time. - Used to engine. I used cocos2d-x engine and I'm quite used to this engine and had no other issue with it while the jam. - Art. I used tower defense game called 'Kingdom Rush' as a reference. It was first time to create non-pixelart style asset since 2013, so I had a bit struggle to even follow the reference's style but I think the result turned out quite nice than I expected for programmer art. Some improvements of art style over time in same day.
What went wrong - Sleep schedule. I worked 12 ~ 16 hours straight during the weekend and messed up my sleep schedule. At the end of development, my brain was fried for most of the time and my performance was awful. - I spent too much time for art assets. Well, in my defense, I found myself enjoying drawing little tiny buildings and UI icons. I just couldn't stop. - There were too many little features required to make game at least playable. I had to implement little features here and there which took some time. - Audio part of the game wasn't ready at all and wasn't able to add all the sound effects in the game in time.
What can I improve - Take time and get ready for jam. Gather free resources that can be used in any game like button sound. - Sleep well. Eat - The game was too big for solo dev. I'm going to make much smaller game with much polish next time
I really like the concept of this game. Had a lot of fun until all the tiles were occupied. at this stage I had no idea what to do next. I felt that I needed too many farms and i did not know what the villages were for. I think the game would be more fun if it had several goals and stages. but besides that: great art, theme and concept!
Had a lot of fun until all the tiles were occupied.
at this stage I had no idea what to do next.
I felt that I needed too many farms and i did not know what the villages were for.
I think the game would be more fun if it had several goals and stages.
but besides that: great art, theme and concept!