
A Week's Passing
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Description
*A Week's Passing* is a short video game made for Ludum Dare 38. In it, you take the role of a student over the course of a school week.
This game *does* implement the theme.
Everything was made by Iseeicy on the Unity Engine, with the exception of most ambient noise, and Unity's default FPSController. This means that I had to code, model, texture (sort of), write, and design the entire game. Most of the sound effects were actually recorded by me, but for ambiance I had to cave and download some online.
Voting Category Opt-outs
- Audio
Links
If you have Windows, please play the Windows version of my game. It runs better, looks nicer, and is much more stable in general.
The web version of A Week's Passing is a bit unstable. In the rare case that you run into mouse problems or you fall through the world, download the Windows version instead.
- Web (EXPERIMENTAL HTML5)(v1.1)
- Windows (All Versions)
|- CHANGELOG -|
* (v1.1) - Fixed collisions on the PC
* (v1.1) - Fixed UI scaling bug
* (v1.2 POST-LD) - Touched up the home area by adding more stuff and making the front door more apparent
* (v1.2 POST-LD) - Added new footstep sounds
* (v1.2 POST-LD) - Made student's shirts randomize colors
* (v1.2 POST-LD) - Updated the bus stop area to look a bit nicer
* (v1.2 POST-LD) - Gave interactable objects an arrow that appears above them
* (v1.2 POST-LD) - Added music to the main menu
* (v1.2 POST-LD) - Fixed a texture import bug where NPC textures were filtered incorrectly
* (v1.2 POST-LD) - Fixed a bug where the "quest" text would flash before fading in
* (v1.3 POST-LD) - Tweaked a few sounds
* (v1.3 POST-LD) - Added a camera focusing feature that moves the camera towards an NPC that's addressing the player.
* (v1.3 POST-LD) - Modeled a cool alarm clock