A Week's Passing

A Week's Passing

This game is from ldjam.com, which is currently unavailable.
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overall: 3.41
fun: 2.68
innovation: 3.19
theme: 2.90
graphics: 3.14
audio: 2.12
humor: 2.28
mood: 3.71

Description


*A Week's Passing* is a short video game made for Ludum Dare 38. In it, you take the role of a student over the course of a school week.

This game *does* implement the theme.

Everything was made by Iseeicy on the Unity Engine, with the exception of most ambient noise, and Unity's default FPSController. This means that I had to code, model, texture (sort of), write, and design the entire game. Most of the sound effects were actually recorded by me, but for ambiance I had to cave and download some online.

Voting Category Opt-outs


- Audio

Links


If you have Windows, please play the Windows version of my game. It runs better, looks nicer, and is much more stable in general.

The web version of A Week's Passing is a bit unstable. In the rare case that you run into mouse problems or you fall through the world, download the Windows version instead.

- Web (EXPERIMENTAL HTML5)(v1.1)
- Windows (All Versions)

|- CHANGELOG -|


* (v1.1) - Fixed collisions on the PC
* (v1.1) - Fixed UI scaling bug

* (v1.2 POST-LD) - Touched up the home area by adding more stuff and making the front door more apparent
* (v1.2 POST-LD) - Added new footstep sounds
* (v1.2 POST-LD) - Made student's shirts randomize colors
* (v1.2 POST-LD) - Updated the bus stop area to look a bit nicer
* (v1.2 POST-LD) - Gave interactable objects an arrow that appears above them
* (v1.2 POST-LD) - Added music to the main menu
* (v1.2 POST-LD) - Fixed a texture import bug where NPC textures were filtered incorrectly
* (v1.2 POST-LD) - Fixed a bug where the "quest" text would flash before fading in

* (v1.3 POST-LD) - Tweaked a few sounds
* (v1.3 POST-LD) - Added a camera focusing feature that moves the camera towards an NPC that's addressing the player.
* (v1.3 POST-LD) - Modeled a cool alarm clock
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