Abyss

Overall★★★★★★★★★★3.21
Fun★★★★★★★★★★2.95
Innovation★★★★★★★★★★2.95
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.79
Humor★★★★★★★★★★2.17
Mood★★★★★★★★★★2.83
Capture.PNG
Abyss! Collect credits as you explore 9 sectors and colonize planets. As those colonies begin to produce credits, collect the funds and return to the store to purchase extractor upgrades. Apply the upgrades to a colony and watch the credits flow in!

This started off as a very different game that was way too ambitious. 2 hours before the deadline I decided to pivot a bit and try to get something sort of resembling a game. I took the elements that work working and made a clicker game of sorts. The only goal is to collect more and more credits off of planets. I had the idea that you would win once all the planets have been colonized, but in 2 hours I didn't have time to put the winning condition in. I also wanted to add the ability to build additional ships that would auto-collect, but again...

Use numbers/numpad to navigate the menus. Once you have focus on your ship, use WASD or arrows to move it around and interact with the store/planets.

Made with MonoGame/C# and a lot of cuss words.

https://github.com/srakowski/LD38/releases/tag/Final (download Abyss.zip from GitHub for the exe)

Comments11

Jeremy Ryan
Jeremy Ryan1 May 2017, 20:26
Would try it out, but don't want to have to clone a github repository.
🎤								srakowski
🎤 srakowskiauthor2 May 2017, 00:22
It's a release page. The exe is in Abyss.zip.
mwcz
mwcz11 May 2017, 01:36
I had no problem downloading and playing from the github releases page. I'm a huge fan of 4X games and this reminded of me a lot so I naturally liked it!
Toccio94
Toccio9412 May 2017, 17:17
It's seems nice, even tho there is not a real end. I would change the exit number, i always had to move my right hand from the arrow keys!
Jungle
Jungle13 May 2017, 00:09
One of my bests LD38 games so far. I was able to colonize entire sectors 1 and 2 and install two ultimate extractors. This game is very addictive to a specific public, I think you MUST continue the project. Contact me if you want a partner to develop and publish a full game inspired in this prototype. ([email protected]) Best Regards.
Eli Delventhal
Eli Delventhal13 May 2017, 07:35
This is cool, I think you're close to a good game. It's fun just flying around gathering stuff and upgrading. If there were encounters, artifacts and stuff like that find, etc. you could have a really cool game.
PTSnoop
PTSnoop13 May 2017, 08:58
Turns out making numbers get bigger is surprisingly satisfying!
conk
conk13 May 2017, 09:53
I liked it, left it for a while and managed to get a tonne of credits :P Only issues I had was the colonising got more expensive the more planets which didn't make too much sense other than making the game take longer. Hitting 0 twice made you get to the quit menu which was annoying as I got to that menu a lot by accidentally spamming 0 ): thankfully 0 isn't quit, haha
internetpaulicy
internetpaulicy13 May 2017, 13:22
I like the idea that moving gets you something rather than taking it away. Sometimes I would just tap left and right to get credits. Then I found I could just keep pressing up and get credits at the boundary. Still as with every clicker it was more fun to upgrade my colonies and watch the money pour in. I think its a neat idea to add exploration to the clicker formula.
Remco
Remco16 May 2017, 17:56
This only 'clicked' for me once I read the discription (get it? get it?) :wink:

I only wish that you didn't have to press '0' to exit a shop or planet... why not also enable the WASD keys in that situation? It would help a *lot* to make the experience smoother, which is important for a clicker!

Also sound. Just one or two dinky SFX's would really help here, it wouldn't even need music!

But I guess 'no one can hear you click... in space' :yum:
Moonleaf17 May 2017, 09:24
Interesting variation to the clicker game genre. It was unclear to me what exploration offers. This can be turned into a full-fledged game, I highly suggest you keep upgrading it!

Other games by @srakowski

Found a bug?
Tell us on Discord