Asteroid Field
Play the Game
=============
Play Demo Game
Instructions - Wait a few seconds for asteroids to appear, then use the crosshair
cursor to aim at approaching asteroids, and click to fire.
Source Code
===========
GitHub
Screenshots
===========
Tools Used
----------
- Game Engine: Phaser-CE 2.7.7
- Build Tools: GNU Make, Webpack, Babel, Closure-Compiler, and YUICompressor
- Editors: Atom, Aseprite, Gimp
Description
-----------
This is an HTML5 web-based game built on Phaser. It is a very simple game where
you play as the tiny earth-like planet in the center (called "asmallworld" in the code)
and you click on the screen to fire missiles at much larger enclosing asteroids
that threaten to destroy your tiny and fragile world. As you destroy asteroids,
your score will increase, and at certain intervals, your missiles will upgrade.
However, as your weapons may improve, the asteroids will increase in size,
speed, and density, so it will gradually get more difficult. If any asteroid
makes contact with the world, it is game over.
Looking Back
------------
This is my first successfully completed game ever. I know it's not going to be
the most impressive or complete game on here, but I was certainly impressed with
what I was able to do in the time, I had a lot of fun making it, and I learned
an incredible amount about game development. In addition to that, I hope some
of you are able to enjoy or at least admire it for a moment too!
=============
Play Demo Game
Instructions - Wait a few seconds for asteroids to appear, then use the crosshair
cursor to aim at approaching asteroids, and click to fire.
Source Code
===========
GitHub
Screenshots
===========
Tools Used
----------
- Game Engine: Phaser-CE 2.7.7
- Build Tools: GNU Make, Webpack, Babel, Closure-Compiler, and YUICompressor
- Editors: Atom, Aseprite, Gimp
Description
-----------
This is an HTML5 web-based game built on Phaser. It is a very simple game where
you play as the tiny earth-like planet in the center (called "asmallworld" in the code)
and you click on the screen to fire missiles at much larger enclosing asteroids
that threaten to destroy your tiny and fragile world. As you destroy asteroids,
your score will increase, and at certain intervals, your missiles will upgrade.
However, as your weapons may improve, the asteroids will increase in size,
speed, and density, so it will gradually get more difficult. If any asteroid
makes contact with the world, it is game over.
Looking Back
------------
This is my first successfully completed game ever. I know it's not going to be
the most impressive or complete game on here, but I was certainly impressed with
what I was able to do in the time, I had a lot of fun making it, and I learned
an incredible amount about game development. In addition to that, I hope some
of you are able to enjoy or at least admire it for a moment too!




Comments18
Congrats !
Come see our first entry !
https://ldjam.com/events/ludum-dare/38/locker-c-18
Things I liked:
1. Interesting art style - I liked the animation
2. Controls worked well
3. Game ran flawlessly / no bugs
Things to work on:
1. Providing difficulty challenge / setting goals
2. Stuff like audio would be cool
3. Minimize wait time for players
If you like, take a look at the game me and my team made for Ludum Dare, it's also my first completed game!
Thanks for the submission!
You have definitely already received this feedback, but if the asteroids started coming a little faster it might hook people to keep playing longer.
That's just something to consider for another iteration of the game, as it stands it is polished anc omplete - you did a great job.