Bitverse
This game was made by me with the help of the_doctor090 and Sean for Ludum Dare 38. This was our first ever Ludum Dare, so the game is kinda "questionable" :p
Explore isometric planets and kill its inhabitants in order to fuel your ship. Collect 7 resources from 7 different levels to win the game.
All graphics, sounds, and code were made during the event.
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game link:
https://klekky.itch.io/bitverse
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- klekky - coding, textures, sound, design
- the_doctor090 - textures, design
- Sean - sound
Tags: 2D - 2.5D - Isometric - Construct2 - Browser - Online - TwinStick - Shooter







Comments52
You can right click on it :)
You can right click on it :)
Also no end screen
All in all though good graphics and 10/10 would shotgun wall glitch again
Also no end screen
All in all though good graphics and 10/10 would shotgun wall glitch again
* a text label near dots
- for space-saving and sci-fi flavor, could be random letters+numbers to represent coords or unnamed systems, eg: ND83, L92D.
- The font called "04b03" might be small enough for this..
* subtly colored 1px outline around the dots to give the impression of a button
* perhaps remove the blink.
- (I thought it represented my current location for a while)
* possibly add another static symbol representing current location
- (perhaps only the currently selected target blinks!)
The player controls felt solid. Hope you had a good first jam experience! (\*⌒▽⌒\*)ノ
* a text label near dots
- for space-saving and sci-fi flavor, could be random letters+numbers to represent coords or unnamed systems, eg: ND83, L92D.
- The font called "04b03" might be small enough for this..
* subtly colored 1px outline around the dots to give the impression of a button
* perhaps remove the blink.
- (I thought it represented my current location for a while)
* possibly add another static symbol representing current location
- (perhaps only the currently selected target blinks!)
The player controls felt solid. Hope you had a good first jam experience! (\*⌒▽⌒\*)ノ
- Don't let the enemies shoot from off screen (it feels unfair and preventing it would allow for introduction of more player focused gameplay challenge
- Reduce the activation range of the enemies (this would allow the player to specifically take out groups of enemies, allowing for a more strategic approach)
- Improve the level design (Either through making more linear levels with a clear path the player is especed to follow allowing for carefully crafted challenges, or through areas of carefully crafted challenges)
- Reduce the speed of the bullets (Again, this allows for more "fair" difficulty - allow the player to dodge them if they're good enough and allow the challenge to stem from player skill - being surrounded is basically game over as is)
Overall though, a really solid first time entry, with awesome game feel - I loved the feedback you got when killing the enemies, both the blood and sound effects really added to the experience.
- Don't let the enemies shoot from off screen (it feels unfair and preventing it would allow for introduction of more player focused gameplay challenge
- Reduce the activation range of the enemies (this would allow the player to specifically take out groups of enemies, allowing for a more strategic approach)
- Improve the level design (Either through making more linear levels with a clear path the player is especed to follow allowing for carefully crafted challenges, or through areas of carefully crafted challenges)
- Reduce the speed of the bullets (Again, this allows for more "fair" difficulty - allow the player to dodge them if they're good enough and allow the challenge to stem from player skill - being surrounded is basically game over as is)
Overall though, a really solid first time entry, with awesome game feel - I loved the feedback you got when killing the enemies, both the blood and sound effects really added to the experience.
There were a lot of controls but I had no trouble using them. I had fun playing it.
This is a very good entry. Thanks for making it for us.
P.S. If you have time and could review mine as well https://ldjam.com/events/ludum-dare/38/spider-collider
There were a lot of controls but I had no trouble using them. I had fun playing it.
This is a very good entry. Thanks for making it for us.
P.S. If you have time and could review mine as well https://ldjam.com/events/ludum-dare/38/spider-collider
Like others said, controls were slightly odd and I seemed to have some performance issues. But overall, great job.
Like others said, controls were slightly odd and I seemed to have some performance issues. But overall, great job.
- The controls took a bit to figure out. I like being able to use the mouse to target shots. The enemies were quite fast though.
- The action happened so quickly it took me a few deaths to realize I had died and respawned.
Hope you continue with this after the jam, it's a great concept for a game.
- The controls took a bit to figure out. I like being able to use the mouse to target shots. The enemies were quite fast though.
- The action happened so quickly it took me a few deaths to realize I had died and respawned.
Hope you continue with this after the jam, it's a great concept for a game.
The concept is really solid, but perhaps not explained very well to the player. I had to read the instructions a few times; at first it felt like they just didn't mean anything. Perhaps there is a way to streamline them for make them more "discoverable."
All in all, though, this is a phenomenal showing for a first Ludum Dare. There's a lot of potential here if you wanted to keep at it, and I'm sure you can come up with some great things in future.
The concept is really solid, but perhaps not explained very well to the player. I had to read the instructions a few times; at first it felt like they just didn't mean anything. Perhaps there is a way to streamline them for make them more "discoverable."
All in all, though, this is a phenomenal showing for a first Ludum Dare. There's a lot of potential here if you wanted to keep at it, and I'm sure you can come up with some great things in future.
It's a fast, fun run and gun game! :D
What @bumblepie said about gameplay that is right.
+ select box of the planet is a bit small.
Very good for a first entry!
It's a fast, fun run and gun game! :D
What @bumblepie said about gameplay that is right.
+ select box of the planet is a bit small.
Very good for a first entry!
Anyways, on to the review. I think you did a spectacular job for your first try, the gameplay is fast and the controls are very responsive. If I were to give this game some criticism, I would say that the shooting sound effects are quite annoying, and dodging enemy bullets was almost impossible. I think some more enemy variety would also add to the experience. Other than that, this is a fantastic entry! You guys should be proud of yourselves. I can't wait to see what you guys make for the next Ludum Dare :)
Anyways, on to the review. I think you did a spectacular job for your first try, the gameplay is fast and the controls are very responsive. If I were to give this game some criticism, I would say that the shooting sound effects are quite annoying, and dodging enemy bullets was almost impossible. I think some more enemy variety would also add to the experience. Other than that, this is a fantastic entry! You guys should be proud of yourselves. I can't wait to see what you guys make for the next Ludum Dare :)
I couldn't really find out if there was any planet beyond the first, if there wasn't this game is a little short. But I did read in the description that there should be more, my fault for not finding out how to get there I guess.
Minor points:
- Enemies shoot from outside of the screen, this doesn't feel nice.
- I love how the enviroment on the planet looks and feels, with all the leafs and trees!
I couldn't really find out if there was any planet beyond the first, if there wasn't this game is a little short. But I did read in the description that there should be more, my fault for not finding out how to get there I guess.
Minor points:
- Enemies shoot from outside of the screen, this doesn't feel nice.
- I love how the enviroment on the planet looks and feels, with all the leafs and trees!
There are a couple of bugs (or what I presume are bugs), I found a cool laser-looking gun on the second planet, but was unable to pick it up even after dropping my own gun. Also found a shotgun and was able to pick that up just fine.
I think if you get the crystal, but don't make it back to your ship afterwards, it shouldn't count :-p. But, I also think that any weapons you successfully bring back to your ship should be available as choices when starting a level, rather than forcing you to always go back to Vector.
The enemies on the third level are too deadly, I think, and take too many hits to kill. Re-doing that level over and over again wasn't so much fun.
All those things are polish issues, though; the core gameplay is fun, and the levels seem pretty well designed. Good job!
There are a couple of bugs (or what I presume are bugs), I found a cool laser-looking gun on the second planet, but was unable to pick it up even after dropping my own gun. Also found a shotgun and was able to pick that up just fine.
I think if you get the crystal, but don't make it back to your ship afterwards, it shouldn't count :-p. But, I also think that any weapons you successfully bring back to your ship should be available as choices when starting a level, rather than forcing you to always go back to Vector.
The enemies on the third level are too deadly, I think, and take too many hits to kill. Re-doing that level over and over again wasn't so much fun.
All those things are polish issues, though; the core gameplay is fun, and the levels seem pretty well designed. Good job!