BUS DRIVER

BUS DRIVER

This game is from ldjam.com, which is currently unavailable.
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overall: 3.10
fun: 3.14
innovation: 2.57
theme: 3.11
graphics: 3.25
audio: 2.96
humor: 3.35
mood: 2.33




_This is my actual highest score! (44 passengers). If you can beat me please tweet a screenshot :D It'll be fun_

https://youtu.be/LupeX1TydOc

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You are the only bus driver in this tiny world, so work you have plenty.

Pickup all the passengers before they get bored and cease to exist while avoiding buildings at all costs!!

Each level brings a speed boost to the mix.

How many passengers can you pick up?!?!?!

On the main menu press any key to start

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Tools


Engine: My fork of Flixel-GDX https://github.com/Rombusevil/flixel-gdx
Sprites: All sprites where hand drawn on paper, then digitalized, resized and colored in Gimp.
Music & SFX: Music was done in Korg M01D and SFX on Korg DSN-12 both on a Nintendo 2DS.

Links


TWITTER: https://twitter.com/rmbsevl
SOURCE CODE: https://github.com/Rombusevil/LudumDare38**
GAME MUSIC: https://soundcloud.com/rombusevilbones/bikedayinthe80s
DOWNLOAD GAME: https://rombus.itch.io/bus-driver

Personal


This is my first LDJAM and maybe I went a little too simple on it.
I had trouble figuring out a game given the theme, and this game was the second idea that came to me.
I'm a software developer and musician, but I suck at doing graphics, so that's why I decided to draw everything on paper, as it's the most friendly medium I have to make graphics.
Doing art was the thing that took me most of the time (and the art sucks! :P)

Also, I made a game "post-jam" like a post mortem tradition but by making a better game, in which I gather all the feedback everyone gave me, and all the inspiration from fellow jamers to make the game I whish I had done first.
If you feel like trying it out here's the link: https://rombus.itch.io/7th-day :D
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