Cell Out!

co-authored: @gamesient
Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.38
Innovation★★★★★★★★★★3.75
Theme★★★★★★★★★★4.12
Graphics★★★★★★★★★★3.22
Humor★★★★★★★★★★3.50
Mood★★★★★★★★★★3.29
screen1.png
A poor, innocent single cell organism is being kept captive by a mad microbiologist. What insane experiments will it be subjected to? But lo! An opening in its containing flask! If it could just squeeze through, it could escape to safety*!

Lab floor may be unsafe for microorganisms*

screen4.png

Instructions


* Escape the flask!
* As a cell, you are soft and malleable. Squeeze through tight spaces!
* Change form by consuming small nucleoli scattered about!
* Use WASD or Arrow Keys to move, and F4 to reset a level!

Links

* Web player: https://frogcheese.itch.io/cell-out
* Windows: https://www.dropbox.com/s/tlflvednvxwz6rj/CellOut_win.zip
* macOS/OSX: https://www.dropbox.com/s/ebstbgkqlxd8axn/CellOut_macOS.zip
* Linux: https://www.dropbox.com/s/4a7dl17qfq5aus3/CellOut_linux.zip

Attributions

* Uses the font Mom's Typewriter by Cristoph Mueller: http://www.dafont.com/moms-typewriter.font
* Bubble sounds by Melthurian: https://freesound.org/people/Melthurian/sounds/319384/
* Squish sound effect by editor_adp: https://www.freesound.org/people/editor_adp/sounds/269482/
* Block sound effect derived from sound by 15050_Francois: https://www.freesound.org/people/15050_Francois/sounds/325761/
* Background image derived from image by Prawny: https://pixabay.com/sv/bakterier-mikrober-medicinsk-1959386/
Genres: puzzle
Tools: Unity

Comments11

gamesient24 Apr 2017, 17:17
Almost ready for upload!
🎤								frogcheese
🎤 frogcheeseauthor24 Apr 2017, 18:35
There we go! WebGL build will be forthcoming within a day or two. For now, a well-deserved rest is in order, I think.
gamesient25 Apr 2017, 18:35
Yey now we support Linux, Mac, Windows and Web!
eonarheim
eonarheim7 May 2017, 17:54
I like the squishy puzzle mechanic, I feel like this has a lot of potential for some really interesting puzzle designs. It would be interesting to add a few more state changes, or maybe some enemy microbes in the puzzles :)
Jiri_One
Jiri_One11 May 2017, 12:22
very interesting mechanic, would love to see some more levels though.
ghust1995
ghust199517 May 2017, 20:54
Could have better aesthetics. Nice concept, more levels and mobile are a must. Some juice and polish and this can be a very neat mobile puzzle game! =)
piscythe19 May 2017, 04:03
Excellent work! I love how the natural state cell ripples and deforms. This especially helps the visual contrast with the rigid cell. I was not expecting the nucleoli to switch states when I grabbed one, but it made sense once I saw it happen. I also liked seeing the text appear to warn me when I tried to do something in the wrong form. I didn't need them, but it means that I probably could have figured this one out even without the help screen. Unfortunately, it was over in only a few levels. This seems like something that's worth developing further.
Sebastian Lague
Sebastian Lague19 May 2017, 11:05
Cool idea, I liked the soft-body effect. Wish there was more of a challenge though!
dvdfu
dvdfu19 May 2017, 18:18
Really nice mechanic! I think it's really cool that you accounted for the player's progress in the level to provide tips.

The feel of the blue cell is really nice as well. I think the game would feel nicer if the controls were just a little faster and less floaty. Your mechanic has a ton of puzzle mechanic. Great work!

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