
Coinnaut

Trip around the planets and reach to the goal :)
Taking the coins is optional.
[control]
XInput game pad (Highly recommend)
[Left Stick] = Move
on ground, you can move left/right
in air, you can add force 360 digree that can make player longer jump
[A button] = Jump
[Start Button] = Reset Game
[Back Button] = Quit
Keyboard
[Cursor / WASD] = Move
[Space] = Jump
[Enter] = Reset Game
[Esc] = Quit
Voting Category Opt-outs
I didn't make :
Coinnaut character, Planet, Background, "Victory" voice.
I made :
Program, Coin, Mine, Wall, Warpbox, soundfx(using bfxr), soundtrack(using DAW)
Link to Gamejolt (WebGL, Windows, soundtrack mp3)
http://gamejolt.com/games/coinnaut/251604
soundtrack - soundcloud
https://soundcloud.com/junt74/coinnaut-soundtrack
Comments2


Phlip4514 May 2017, 08:07
Controls took a while to get used to. As mentioned above it initially felt like controls were relative. Having a counter that shows how many coins I collected would make me more inclined to collect them. Other than that I enjoyed the game. I liked the mechanism of having to run and jump in order to get the height and distance to get over the mines.



Had a very Super Mario Galaxy vibe with the planet jumping, and the 'boosts' from one planet to another, which I'm pretty sure is intentional