Coinnaut

by junt74
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.00
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★4.00
Audio★★★★★★★★★★4.00
coinnaut_thumb_gamejolt.png
Trip around the planets and reach to the goal :)
Taking the coins is optional.

[control]

XInput game pad (Highly recommend)

[Left Stick] = Move
on ground, you can move left/right
in air, you can add force 360 digree that can make player longer jump

[A button] = Jump
[Start Button] = Reset Game
[Back Button] = Quit

Keyboard

[Cursor / WASD] = Move
[Space] = Jump
[Enter] = Reset Game
[Esc] = Quit

Voting Category Opt-outs

I didn't make :
Coinnaut character, Planet, Background, "Victory" voice.

I made :
Program, Coin, Mine, Wall, Warpbox, soundfx(using bfxr), soundtrack(using DAW)

Link to Gamejolt (WebGL, Windows, soundtrack mp3)

http://gamejolt.com/games/coinnaut/251604

soundtrack - soundcloud

https://soundcloud.com/junt74/coinnaut-soundtrack
Genres: platformer
Tools: Bfxr

Comments2

mrnyarlathotep
mrnyarlathotep2 May 2017, 11:16
Played absolutely fine with just a keyboard - took me awhile to get the hang of the controls and realise that you have 'air control' and that it is absolute with the direction you are pushing, and not relative to the player, but once that clicked managed to get to the Goal in a single life (after being stuck in the bottom left of the first planet for a huge number of deaths).

Had a very Super Mario Galaxy vibe with the planet jumping, and the 'boosts' from one planet to another, which I'm pretty sure is intentional
Phlip45
Phlip4514 May 2017, 08:07
Controls took a while to get used to. As mentioned above it initially felt like controls were relative. Having a counter that shows how many coins I collected would make me more inclined to collect them. Other than that I enjoyed the game. I liked the mechanism of having to run and jump in order to get the height and distance to get over the mines.

Other games by @junt74

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