Blood flow as the main mechanic for a puzzle game, great idea! Quite polished little game, with a nice difficulty curve (starting us off easy, then ramping it up).
Great variation of a pipe game! Fun to play. Loved the music and sound fx. Perhaps the scale of the graphics is a little too large compared to the play area. Overall good job!
Fantastic game with a lot of charm. The puzzles were very well designed, and I loved the twist on the classic pipe-puzzle formula. The mechanics were clever, and I got the Nobel Prize.
Great spin on a classic game with coherent graphics, humor, and I liked how the music changed into 'beep' when I made a mistake. The difficulty was well paced as well, last level took me considerably longer time to finish.
Neat game. The graphics are really nice and the audio fits very well. I like how the background music is subtle enough to not be distracting, yet still provides some sound to prevent the game feeling empty. The puzzles are pretty interesting too. They're fairly intuitive but can be quite tricky in the later levels. It's nice being able to follow the blood so you can see where things went wrong when you fail. If would have been nice if more mechanics were introduced as you progressed, but that's a very minor complaint in an overall solid game.
Wow, I really liked this game. The puzzes were quite challenging, the minimalistic graphcis and ambience make for a great experience in the whole. I didn't quite get the Hypoxia thing though but this was a minor issue. Thanks a lot for making that game!
A nice puzzle game actually. I was expecting something in line with a standard pipe-maze but was pleasantly surprised :)
My one gripe is that with the pixel-style graphics you should probably have constrained the canvas size to something much smaller. It gets a bit tiring to look at otherwise.
This game got tough! I feel that if it takes as long as it takes me to connect a bloodstream, the patient would be dead.
The two colors of blood confused me. I think they have something to do with the lungs and oxygen? I usually just ended up connecting everything and spinning the heart until it worked.
@ectucker1: You're right. I tried to hint at common depictions of arterial/venous blood, or oxygenated/deoxygenated blood, so I didn't feel the need to explain it in text... But your strategy works just as well! :smile: Thank you for playing and for your feedback!
A nice puzzle game! As you have it on mobile, I'm not going say that this would make an amazing mobile game, but it totally would. The head-scratching and thinking that go into solving the puzzles it pretty awesome. I love the sounds and music, as they fit the game quite well. The effects and animations are well done!
The difficulty spike was high after I got past a few stages, it would be nice to have a system of hints for when the player is stuck on a hard level. I would also change the font, as some of the text was hard to read when I messed up, although it was funny when blood spewed out of the patients veins. (Good thing it is just a game!)
Great designing, simple pipe puzzle adding the element of arterial blood venous blood, oh and the flow direction is important, too. Took some time to figure out why sometimes the vessles woud burst.
I'm back!! Beat the game, but the game almost beat me. I think it had a very sturdy set of rules, which is the most important thing in a puzzle game. The atmosphere of the game was nice too. Great job!!
Nobel prize winning surgeon here, can confirm the levels are similar to the human circulatory system and this is how surgery looks like.
Jokes aside, great puzzle game. Difficulty curve was well planned (for me).
Graphics is cute. loved the style >.<
The ambient music was perfect for this sort of unstressful/untimed puzzle game. Can easily see this being adapted into a sort of time attack puzzle game.
Surgeon here, can confirm the levels are similar to the human circulatory system and this is how surgery looks like.
Jokes aside, great puzzle game. Difficulty curve was well planned (for me).
Graphics is cute. loved the style >.<
The ambient music was perfect for this sort of unstressful/untimed puzzle game. Can easily see this being adapted into a sort of time attack puzzle game.
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Had some issues loading it at first, not sure why. Took a few refreshes for it to load properly, but once it had everything worked fine
I appreciate that mechanics are introduced one at the time through multiple levels with out that much written tutorial.
What I really miss is some sort of save function (+ a level select screen) allowing me to come back later.
I just hope nobody will ever have to live with an actual blood flow like this. :laughing:
Also mood is very good. There are difeerent gameover scenarios with animations.
Small, but polished game. Nice work :)
My one gripe is that with the pixel-style graphics you should probably have constrained the canvas size to something much smaller. It gets a bit tiring to look at otherwise.
The two colors of blood confused me. I think they have something to do with the lungs and oxygen? I usually just ended up connecting everything and spinning the heart until it worked.
Good job.
The difficulty spike was high after I got past a few stages, it would be nice to have a system of hints for when the player is stuck on a hard level. I would also change the font, as some of the text was hard to read when I messed up, although it was funny when blood spewed out of the patients veins. (Good thing it is just a game!)
Great job!
Great game.
Jokes aside, great puzzle game. Difficulty curve was well planned (for me).
Graphics is cute. loved the style >.<
The ambient music was perfect for this sort of unstressful/untimed puzzle game. Can easily see this being adapted into a sort of time attack puzzle game.
Looking forward to other games you make.
Jokes aside, great puzzle game. Difficulty curve was well planned (for me).
Graphics is cute. loved the style >.<
The ambient music was perfect for this sort of unstressful/untimed puzzle game. Can easily see this being adapted into a sort of time attack puzzle game.
Looking forward to other games you make.
I would definitely make the pipes under the organs fixed in the right position - it was mainly confusing to have to change them too.
I didn't always get why some configurations worked while others didn't, but I just kept puzzling.
Well done!