You've spent your entire life training for this moment. You're about to start your quest - to take on the vile Slime dungeon and obtain treasure bigger than your wildest dreams. There is a chance, however, that you took too long in getting there...
I've been playing for a while and it's a good, solid game. Playable mechanics are perfect! It seems inspired by Zelda xP. Doing this in 72 is a great achievement, it's so well programmed. Good job guys! Luck for the results :)
This game is pretty great. I love the satirical tone, especially the choice you have to make at the ending. I really appreciate that the decision you make actually matters as well. The fake character selection at the beginning was also pretty funny. The audiovisual presentation is also very good. The music is fitting and really sets the tone, especially the lobby music at the end. There's a good amount of audiovisual feedback making hitting things viscerally satisfying. The character could be a bit more animated and the sword slash was a bit dinky looking, though I appreciate the attention payed to perspective; you actually rotated the sword slash properly instead of just totally flipping the sprite. Now that's attention to detail! The environment definitely looked very good as well. The gameplay was simple, bet effective, and I like the variety of enemies and scenarios presented. The game had a few good combat scenarios and didn't overstay its welcome, which is definitely better than it being long and repetitive. As they say, brevity is the soul of wit, so the shorter length didn't bother me given the variety. Overall, I'd say that this is a very solid entry with a great sense of humor. Excellent work!
(Side note: I played through a second time to get the ending where you take the free loot. I found a bug where you can take the loot as many times as you want and get infinite money. Also, if you walk into the treasure room before talking to the boss, the end slate still says that you didn't take the free loot. No big deal, but I thought I'd let you know.)
(Fun Fact: I also played your Ludum Dare 30 game and apparently found a bug in that one too)
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(Side note: I played through a second time to get the ending where you take the free loot. I found a bug where you can take the loot as many times as you want and get infinite money. Also, if you walk into the treasure room before talking to the boss, the end slate still says that you didn't take the free loot. No big deal, but I thought I'd let you know.)
(Fun Fact: I also played your Ludum Dare 30 game and apparently found a bug in that one too)
Also, I found a bug where trying to leave by the southern entrance in the "maze" room froze the game.
The zelda/zelda-like parody was efficient and worked pretty well.
There was some frustrating issue though, such as the money pieces who doesn't collide with the environment making them impossible to get ;)
The art direction could sometimes be a bit confusing (I understood only at the end that the empty chest sprite was an empty chest)
Still, a fun entry, nice work!
Good job! The music so cool!