
Eine Kleine Insektmusik
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
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This is only my second Ludum Dare, and the first Ludum Dare for the rest of my team!
Eine Kleine Insektmusik is a music-based game where you play as a bug stuck in a piano. As the hammers strike the strings to play the song, you have to dodge out of the way to avoid getting squished.
The game is written in Monkey-X. Art made in Aseprite.
--David Lazar (@davidthelazar) wrote all the code.
--Brylee Treadway (@Brylee) made all the art. It was her first time using aseprite and her first time making video game art!
--Lucas Bishop (@lukatroopa) made the music for the main game mode and some additional sounds. It was also his first time with all this stuff!
In audio, we're only asking to be judged based on the music in the main Play mode; the bonus songs are just for fun. The Play mode piece starts as a play on Eine Kleine Nachtmusik.
I'm super proud of our team for making our first game together in only 3 days!
We just wrapped up work on the game right as time ran out for the jam, so the game is pretty content-light. I look at it as mostly a proof-of-concept we hope to expand on later (more songs! a difficulty ramp! collectibles!).
Look at this little dude!
Game (HTML5): http://davidthelazar.com/ludumdare38/MonkeyGame.html
Twitter: http://twitter.com/davidthelazar
In-game, use the left and right arrows (or WASD) to hop left and right to avoid the hammers striking down with the music.
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Post-Jam Version (HTML5): http://davidthelazar.com/einekleine/MonkeyGame.html
The post-jam version fixes a screen flicker bug, adds randomly-spawning collectibles, and significantly reduces the visual warning time before hammers drop.
This is only my second Ludum Dare, and the first Ludum Dare for the rest of my team!
Eine Kleine Insektmusik is a music-based game where you play as a bug stuck in a piano. As the hammers strike the strings to play the song, you have to dodge out of the way to avoid getting squished.
The game is written in Monkey-X. Art made in Aseprite.
--David Lazar (@davidthelazar) wrote all the code.
--Brylee Treadway (@Brylee) made all the art. It was her first time using aseprite and her first time making video game art!
--Lucas Bishop (@lukatroopa) made the music for the main game mode and some additional sounds. It was also his first time with all this stuff!
In audio, we're only asking to be judged based on the music in the main Play mode; the bonus songs are just for fun. The Play mode piece starts as a play on Eine Kleine Nachtmusik.
I'm super proud of our team for making our first game together in only 3 days!
We just wrapped up work on the game right as time ran out for the jam, so the game is pretty content-light. I look at it as mostly a proof-of-concept we hope to expand on later (more songs! a difficulty ramp! collectibles!).
Look at this little dude!
Links:
Game (HTML5): http://davidthelazar.com/ludumdare38/MonkeyGame.html
Twitter: http://twitter.com/davidthelazar
In-game, use the left and right arrows (or WASD) to hop left and right to avoid the hammers striking down with the music.
________________________________________________________________________________
Post-Jam Version (HTML5): http://davidthelazar.com/einekleine/MonkeyGame.html
The post-jam version fixes a screen flicker bug, adds randomly-spawning collectibles, and significantly reduces the visual warning time before hammers drop.