Endless Hexagon

Endless Hexagon

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overall: 3.75
fun: 3.44
innovation: 4.08
theme: 3.77
graphics: 3.70
audio: 3.85
mood: 3.73
So with this theme, I immediately thought about lots of board games I've played in my life. So here's a kinda "interactive board game" in which you flip tiles.

Play in webplayer here: https://david-cookie.itch.io/endless-hexagon

The "developer score" is currently at 8300, try to beat me!

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Tutorial is in the menu, I would advise you to read it before playing but live dangerously if you want!
If you want more advices, it's really just a game about optimization: recycle the most Ruin tiles in one shot, and try to fill the gauges by not flipping random tiles. The way it works is:

- form a group of ruin tiles and let a “free tile” in the middle (aka any tile before ruin)
- click other tiles to fill the gauges
- now that recycle is ready, click this previous “free tile” to recycle all ruin tiles around

The things I’m beginning to figure out are a bit confusing:

- recycle only works for adjacent ruin tiles and not all adjacent tiles
- recycle is available as long as you don’t use it (you don’t say!) nor lower the gauges

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As for the jam in itself, it went pretty smoothly as I found my idea quickly. An initial idea that was closer to a game like Reigns (hence the gauges) but changed into this puzzle game along the way. I also wanted to have this simple and direct feeling in controls, combined with a deeper reflexion (like Threes, or 2080 for those who don't know the original).
I managed to make everything I wanted just before the end of the jam and even sleep 7 hours each night (a miracle).
It's maybe a game I'll continue, I don't know yet. I already have some ideas for a "puzzle mode" and it could be cool to have other boards to unlock with a score system (like Mini Metro).

As usual, I made everything by myself from scratch using Construct 2, Bfxr for the sounds and Ableton live for the musics.

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Twitter: https://twitter.com/messire_Cookie
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