
Endless Hexagon
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
So with this theme, I immediately thought about lots of board games I've played in my life. So here's a kinda "interactive board game" in which you flip tiles.
Play in webplayer here: https://david-cookie.itch.io/endless-hexagon
The "developer score" is currently at 8300, try to beat me!
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Tutorial is in the menu, I would advise you to read it before playing but live dangerously if you want!
If you want more advices, it's really just a game about optimization: recycle the most Ruin tiles in one shot, and try to fill the gauges by not flipping random tiles. The way it works is:
- form a group of ruin tiles and let a “free tile” in the middle (aka any tile before ruin)
- click other tiles to fill the gauges
- now that recycle is ready, click this previous “free tile” to recycle all ruin tiles around
The things I’m beginning to figure out are a bit confusing:
- recycle only works for adjacent ruin tiles and not all adjacent tiles
- recycle is available as long as you don’t use it (you don’t say!) nor lower the gauges
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As for the jam in itself, it went pretty smoothly as I found my idea quickly. An initial idea that was closer to a game like Reigns (hence the gauges) but changed into this puzzle game along the way. I also wanted to have this simple and direct feeling in controls, combined with a deeper reflexion (like Threes, or 2080 for those who don't know the original).
I managed to make everything I wanted just before the end of the jam and even sleep 7 hours each night (a miracle).
It's maybe a game I'll continue, I don't know yet. I already have some ideas for a "puzzle mode" and it could be cool to have other boards to unlock with a score system (like Mini Metro).
As usual, I made everything by myself from scratch using Construct 2, Bfxr for the sounds and Ableton live for the musics.
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Twitter: https://twitter.com/messire_Cookie
Play in webplayer here: https://david-cookie.itch.io/endless-hexagon
The "developer score" is currently at 8300, try to beat me!
---------
Tutorial is in the menu, I would advise you to read it before playing but live dangerously if you want!
If you want more advices, it's really just a game about optimization: recycle the most Ruin tiles in one shot, and try to fill the gauges by not flipping random tiles. The way it works is:
- form a group of ruin tiles and let a “free tile” in the middle (aka any tile before ruin)
- click other tiles to fill the gauges
- now that recycle is ready, click this previous “free tile” to recycle all ruin tiles around
The things I’m beginning to figure out are a bit confusing:
- recycle only works for adjacent ruin tiles and not all adjacent tiles
- recycle is available as long as you don’t use it (you don’t say!) nor lower the gauges
---------
As for the jam in itself, it went pretty smoothly as I found my idea quickly. An initial idea that was closer to a game like Reigns (hence the gauges) but changed into this puzzle game along the way. I also wanted to have this simple and direct feeling in controls, combined with a deeper reflexion (like Threes, or 2080 for those who don't know the original).
I managed to make everything I wanted just before the end of the jam and even sleep 7 hours each night (a miracle).
It's maybe a game I'll continue, I don't know yet. I already have some ideas for a "puzzle mode" and it could be cool to have other boards to unlock with a score system (like Mini Metro).
As usual, I made everything by myself from scratch using Construct 2, Bfxr for the sounds and Ableton live for the musics.
---------
Twitter: https://twitter.com/messire_Cookie