Flatland

by fabsy
Overall★★★★★★★★★★3.74
Fun★★★★★★★★★★3.70
Innovation★★★★★★★★★★3.26
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★3.83
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★2.37
Mood★★★★★★★★★★3.06


Flatland is a minimalist-styled real-time strategy game where you play against an AI opponent for world domination.

*__NOTE__: Unfortunately, although having invested a lot of time into programming the gameplay and AI, as well as creating the assets (sprites, models and animations), not enough time was left for sounds, a menu screen, or even a victory/gameover condition! However, I have at least included a 'Quit' button so you don't have to press ALT+F4.* :thumbsup:



Controls


* __Left click__ on a friendly structure to __select__ it
* Scroll the __mouse wheel__ to choose the __percentage__ of citizens that will be moved (25/50/75/100)%

* With a structure selected:
* __Right click__ on __another structure__ to command your citizens to occupy it, or
* __Right click__ on the __selected structure__ to open the upgrade menu



Instructions / Tutorial


As there is no in-game tutorial, one will be provided right here.

If you're not familiar with this style of strategy game, the objective is simply to eliminate the opponent by capturing their structures with your units, while defending your own structures. In this game mode, a player loses when their total population is zero.

Structures are captured when their population count reaches 0 during an attack.

There are 2 types of structures:
* __Habitation__: Generates citizens over time. These are critical to increase your total population.
* __Defense__: Shoots at enemy citizens passing nearby, but doesn't generate any citizens.

Each structure has 3 upgrade levels which, upon activation, will consume a certain amount of citizens. Structures can also be converted to another type (paying the base cost). The upgrade menu looks like this:

76da7188fa.png
For reference, the stats for each upgrade are described in the tables below.

Habitation Structures

:frame_photo:UpgradeCostCitizen Generation RateMax. Population
Level 1Level 1 (Camp)102 seconds / citizen30
Level 2Level 2 (Village)151.5 seconds / citizen40
Level 3Level 3 (City)201 second / citizen60

Defense Structures

:frame_photo:UpgradeCostRate of Fire
Level 1Level 1 (Outpost)101 second / shot
Level 2Level 2 (Tower)200.8 seconds / shot
Level 3Level 3 (Fort)300.6 seconds / shot



Additional Notes


The AI should be pretty dumb so if you're generally good at games it should be a piece of cake. Structure stats are also unbalanced and the terrain layout doesn't allow for much strategy with the defense structures anyway. Please let me know if you find any other issues or have any suggestions for any future post-jam updates I might upload!



DOWNLOAD HERE



#### Twitter: @_fabsy

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