Flatland

by fabsy
Overall★★★★★★★★★★3.74
Fun★★★★★★★★★★3.70
Innovation★★★★★★★★★★3.26
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★3.83
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★2.37
Mood★★★★★★★★★★3.06
Screenshot
Flatland is a minimalist-styled real-time strategy game where you play against an AI opponent for world domination.

*__NOTE__: Unfortunately, although having invested a lot of time into programming the gameplay and AI, as well as creating the assets (sprites, models and animations), not enough time was left for sounds, a menu screen, or even a victory/gameover condition! However, I have at least included a 'Quit' button so you don't have to press ALT+F4.* 👍



Controls


* __Left click__ on a friendly structure to __select__ it
* Scroll the __mouse wheel__ to choose the __percentage__ of citizens that will be moved (25/50/75/100)%

* With a structure selected:
* __Right click__ on __another structure__ to command your citizens to occupy it, or
* __Right click__ on the __selected structure__ to open the upgrade menu



Instructions / Tutorial


As there is no in-game tutorial, one will be provided right here.

If you're not familiar with this style of strategy game, the objective is simply to eliminate the opponent by capturing their structures with your units, while defending your own structures. In this game mode, a player loses when their total population is zero.

Structures are captured when their population count reaches 0 during an attack.

There are 2 types of structures:
* __Habitation__: Generates citizens over time. These are critical to increase your total population.
* __Defense__: Shoots at enemy citizens passing nearby, but doesn't generate any citizens.

Each structure has 3 upgrade levels which, upon activation, will consume a certain amount of citizens. Structures can also be converted to another type (paying the base cost). The upgrade menu looks like this:

76da7188fa.png
For reference, the stats for each upgrade are described in the tables below.

Habitation Structures

🖼UpgradeCostCitizen Generation RateMax. Population
Level 1Level 1 (Camp)102 seconds / citizen30
Level 2Level 2 (Village)151.5 seconds / citizen40
Level 3Level 3 (City)201 second / citizen60

Defense Structures

🖼UpgradeCostRate of Fire
Level 1Level 1 (Outpost)101 second / shot
Level 2Level 2 (Tower)200.8 seconds / shot
Level 3Level 3 (Fort)300.6 seconds / shot



Additional Notes


The AI should be pretty dumb so if you're generally good at games it should be a piece of cake. Structure stats are also unbalanced and the terrain layout doesn't allow for much strategy with the defense structures anyway. Please let me know if you find any other issues or have any suggestions for any future post-jam updates I might upload!



DOWNLOAD HERE



Twitter: @_fabsy


Thank you for playing!

Comments17

WetBox
WetBox25 Apr 2017, 15:02
Looks nice and very playable!
nate_wec
nate_wec1 May 2017, 06:29
I love this idea and I found it really fun. The graphics were nice and clean and a solid of 4 outta 5.
OccultOne
OccultOne1 May 2017, 07:33
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I'd love to see some more unit variety in the gameloop, and a way to beat the optimal strategy that is: Pool everyone in one city, beat up all the tiny cities.

Maybe add some units like Archers that kill units as they approach. Defenders that are good at defending, and attackers that suck at defense but good at attacking other cities.
julianeder331 May 2017, 12:15
Fun Game! A little to easy thogth.
justus9541 May 2017, 15:54
Fun game with clean and distinct visuals. Control scheme is simple and feels natural.

Upgrade system opens a lot of tactical possibilities which makes the game really enjoyable and a fun timer waster.

I'd love to see it expanded with more levels, but the mechanics themselves already offer a great gaming experience.
redpanda
redpanda1 May 2017, 16:50
Loved the game! Nice and simple, both the gameplay and graphics! Have some stars!
ChloraVirgo
ChloraVirgo1 May 2017, 18:13
It's a very nice strategy game and I think it can be made into a bigger project! It would be very good and addictive on mobile devices.
blacksheepza1 May 2017, 19:34
Really nice execution had a good time playing the game. Though I do feel like I managed to beat the CPU fairly easily which meant I didn't get to explore the upgrade system at all.
dayvidmoreira71 May 2017, 19:52
A good concept and art, congratulations man!
HuvaaKoodia
HuvaaKoodia1 May 2017, 20:06
This is pretty cool! I'm a sucker for swarm strategy games so that explains why I can see through the lacking features.

The only "real" omission at the moment is a proper challenge! The current level is way too easy. It might be the AI or just the initial population numbers. A set of increasingly difficult levels, up to nigh on impossible, would have been nice.

Do continue working on this if you at all have the time. This could be great!
yves1 May 2017, 20:30
Man this game is really cool! I played 3 rounds and it was so fun. Oh man please keep working on this you archived something create there. I am not a swarm intelligence / strategy gamer but this one I really enjoyed a lot. Very well done :)

Cheers!
pogo
pogo4 May 2017, 14:44
This is a cool little strategy game. After I got the hang of the controls, and how to upgrade structures properly, it plays very well.
I enjoy the simple yet effective 3d art, and the citizens are surprisingly bouncy and fun for a game of this type.
The game doesn't seem to have a formal win condition, and the AI is a little simple, but all the systems work properly and it otherwise comes across as very polished.
Congratulations, and good luck in the voting phase!
epiplon
epiplon13 May 2017, 20:57
That's so sad, it really have a nice concept. Try to improve it when the judging period ends. :)
Jupiter Hadley
Jupiter Hadley14 May 2017, 18:00
Very nice game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
rjhelms16 May 2017, 01:34
This has some really wonderful depth to it. A shame that you didn't quite reach the mark of having all the trappings of a "proper game", but the core mechanics are all very well done here.

Lots of RTS games that get made in Ludum Dare - this time around and in the past - have a lot of jankiness or balance problems, or are impossible to figure out. This one is really elegant; it's easy to wrap your head around, flows nicely, and it's apparent that there's actually some strategy to it rather than just "click randomly and pray".

You could do very well to keep working on this, if you were so inclined. Great stuff!
DavidRico
DavidRico16 May 2017, 07:00
Nice twist on a classical game, upgrading the buildings gives this game a lot of depth. Consider releasing a post-jam version with winning conditions, a menu, and all that stuff that didn't make it in the jam, I'd love to play it again and again.
Good job! Keep it up!

Other games by @fabsy

Found a bug?
Tell us on Discord