
Godspeed Mankind
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Made by group of coworkers without much experience in programming or design for Ludum Dare 38. This was our first participation in any game jam.
@cvetk0
@dekatlon
@kusubrin
@drp
The game is a resource management where Entity has to take care of human towns by providing them food grown on farms. Farms require water which is provided by rivers. Rivers are replenished by raining events which provide additional water.
The Entity represented by crosshair can gather water resource from rivers and crop resource from farms but it can only hold one resource at a time. Before it can gather different resource it must deliver the one it carries to the location that needs it. Any surplus resource delivered is wasted in the process.
Controls
SPACE - Select items in menu
LEFT/RIGHT - Rotate the world
UP - Gather resources
DOWN - Deliver resources
ESC - Exit current game, exit from How To screen
Katka - for SeaShellz logo design
Theme music
Alexander Ehlers (https://opengameart.org/users/tricksntraps)
Sound effects
Secretlondon
Secretlondon (http://commons.wikimedia.org/wiki/User:Secretlondon)
Arthur (https://opengameart.org/users/arthur)
Tim Mortimer (http://www.archive.org/details/TimMortimer)
Michel Baradari (http://cubeengine.com/forum.php4?action=display_thread&thread_id=2164)
JohnsonBrandEditing (http://freesound.org/people/JohnsonBrandEditing/sounds/173944/)
Blender Foundation (https://apricot.blender.org/)
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AudioDescription
Made by group of coworkers without much experience in programming or design for Ludum Dare 38. This was our first participation in any game jam.
Screenshot
Team
@cvetk0
@dekatlon
@kusubrin
@drp
Game mechanics
The game is a resource management where Entity has to take care of human towns by providing them food grown on farms. Farms require water which is provided by rivers. Rivers are replenished by raining events which provide additional water.
The Entity represented by crosshair can gather water resource from rivers and crop resource from farms but it can only hold one resource at a time. Before it can gather different resource it must deliver the one it carries to the location that needs it. Any surplus resource delivered is wasted in the process.
Controls
SPACE - Select items in menu
LEFT/RIGHT - Rotate the world
UP - Gather resources
DOWN - Deliver resources
ESC - Exit current game, exit from How To screen
Special thanks
Katka - for SeaShellz logo design
Sound and music credits
Theme music
Alexander Ehlers (https://opengameart.org/users/tricksntraps)
Sound effects
Secretlondon
Secretlondon (http://commons.wikimedia.org/wiki/User:Secretlondon)
Arthur (https://opengameart.org/users/arthur)
Tim Mortimer (http://www.archive.org/details/TimMortimer)
Michel Baradari (http://cubeengine.com/forum.php4?action=display_thread&thread_id=2164)
JohnsonBrandEditing (http://freesound.org/people/JohnsonBrandEditing/sounds/173944/)
Blender Foundation (https://apricot.blender.org/)