Godspeed Mankind

Godspeed Mankind

This game is from ldjam.com, which is currently unavailable.
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overall: 3.15
fun: 2.97
innovation: 3.15
theme: 3.64
graphics: 3.00
audio: 2.33
humor: 2.20
mood: 2.91
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Description


Made by group of coworkers without much experience in programming or design for Ludum Dare 38. This was our first participation in any game jam.

Screenshot



Team


@cvetk0

@dekatlon

@kusubrin

@drp

Game mechanics


The game is a resource management where Entity has to take care of human towns by providing them food grown on farms. Farms require water which is provided by rivers. Rivers are replenished by raining events which provide additional water.

The Entity represented by crosshair can gather water resource from rivers and crop resource from farms but it can only hold one resource at a time. Before it can gather different resource it must deliver the one it carries to the location that needs it. Any surplus resource delivered is wasted in the process.

Controls

SPACE - Select items in menu

LEFT/RIGHT - Rotate the world

UP - Gather resources

DOWN - Deliver resources

ESC - Exit current game, exit from How To screen

Special thanks


Katka - for SeaShellz logo design

Sound and music credits


Theme music

Alexander Ehlers (https://opengameart.org/users/tricksntraps)

Sound effects

Secretlondon

Secretlondon (http://commons.wikimedia.org/wiki/User:Secretlondon)

Arthur (https://opengameart.org/users/arthur)

Tim Mortimer (http://www.archive.org/details/TimMortimer)

Michel Baradari (http://cubeengine.com/forum.php4?action=display_thread&thread_id=2164)

JohnsonBrandEditing (http://freesound.org/people/JohnsonBrandEditing/sounds/173944/)

Blender Foundation (https://apricot.blender.org/)
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