Gravity Does Not Work That Way

Play online at itch.io: https://karln.itch.io/gravity-does-not-work-that-way
Your trusty hi-vis jacket has accidentally attracted a Small World to you! Search the (still rather small) world around you to find a new home for this Small World.
WASD or arrow keys to move, Shift to run.
Source code on Github: https://github.com/karlorg/gdnwtw
Pretty map tiles by Buch at OpenGameArt.org, http://blog-buch.rhcloud.com and Jeffrey Kern (committer and creative consultant). Retrieved from https://opengameart.org/content/overworld-tiles-0
(Crappy map tiles and other graphics by me.)
This game uses modified versions of these sounds from freesound:
* Earth1.aif by pushtobreak (https://www.freesound.org/people/pushtobreak/sound...)
* Camping light Turned On.wav by ryanlouis (https://www.freesound.org/people/ryanlouis/sounds/...)
* waves and seagulls.wav by juskiddink (https://www.freesound.org/people/juskiddink/sounds...)
Genres: adventure



Comments34
Nice level layout too.
Nice level layout too.
It was a bit annoying to control the planet, but aside from that, no real complaints. I mean, aside from being jumpscared literally every time combat started. :P
Nice work. 👍
It was a bit annoying to control the planet, but aside from that, no real complaints. I mean, aside from being jumpscared literally every time combat started. :P
Nice work. 👍
Nice enemy design, reasonable difficulty curve, plus the audio builds up tension. and the final sfx of lighthouse is the best relaxing and award after I almost cannot keep going on. Nice game length.
Nice enemy design, reasonable difficulty curve, plus the audio builds up tension. and the final sfx of lighthouse is the best relaxing and award after I almost cannot keep going on. Nice game length.
Also liked the generous hp/life system.
Also liked the generous hp/life system.
Fun mechanic, easy enough controls (learning to smack the enemies with the planet was fun). I did run into quite a few "invisible walls" at the very first location, since the player hitbox was a bit bigger than I expected. It took me a while to get out of the beach because of that :D
Fun mechanic, easy enough controls (learning to smack the enemies with the planet was fun). I did run into quite a few "invisible walls" at the very first location, since the player hitbox was a bit bigger than I expected. It took me a while to get out of the beach because of that :D