This should be a compo game, but because of the time, I had to send it as a Jam game, but I've did everything. Was my first 3D game with Unity, and I had a lot of problems with Physics and such.
Instructions
Keep the cubs alive, calling them to eat, sleep and play.
- WASD - Movement - Space - To Roar
Description
The cubs are getting bigger, and they are already leaving the shelter. You play as their mom, and it's your job to keep the cubs alive, in their small world.
To do that, you will need to send them to eat, to rest and to play.
In the mean time, you will need to fish to keep the food supply, and search for new toys.
( There's no end game. If you cubs dies, please close the game. =) )
Nice little game, the bears looked cute and the generated music fit. It did get repetitive pretty quickly however and I the level being small felt more like a compromise than an interesting implementation of the theme. Making fishing somewhat interactive and/or having the player fight/scare off predators might make it more exciting, maybe have the lake freeze sometimes and require the player to hunt for food.
Graphics are beautiful and minimalistic, altough music was made with generator it really fits final product.
Gameplay is short, but perfect to spent 15 minutes on.
Is it getting harder over time? I'm asking because I didn't notice any diffrence after a few minutes of playing;