How To Build A Planet

Screen Shot 2017-04-23 at 19.39.44.png
~ Download here: https://alexdiru.itch.io/how-to-build-a-planet ~

Created in 2 days for Ludum Dare 38, based on the theme "Small World". You start off on an asteroid and you must place rockets at the edge to thrust it off into space and connecting to other asteroids to increase the size of your planet and gain more resources.

The game was created by: John Roberts (@Thingus49), Timothy Threadgold (@TimThreadgold) and Alex Spedding (@MidnightSunDev).

Controls:

WASD = Move
I: Open your inventory, you can view how many rockets you have left
C: Craft new rockets from harvested resources
E: Place a rocket
F: Show FPS
Escape: Quit
Control: Use rockets
Your asteroid group will automatically attach to asteroids it collides with it (like Katamari)

Known bugs:
Sometimes resources will be spawned slightly out-of-reach
At the start of the game, asteroids will appear from nowhere (the random generation is using yield so it doesn't fully finish a number of seconds into the game)
Two types of the resources are pointless
There is no end goal

Comments1

omarshehata
omarshehata13 May 2017, 00:39
This sounds like an interesting game! Although I feel like the learning curve was a bit too high for me. I think something that would have really helped would be having in-game feedback. So when I tried to do something, it would say "Not enough X to create Y". I think I managed to place a few rockets, but I wasn't sure where to go next. I did collect some materials (at least I think I did, I stepped on them and they disappeared. Having a "+1 minerals" would help make that more clear). And also having a few clear goals to try at the beginning would help a lot.

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