Explore the biomes of a 4d hypercube as you try to make yourself dinner
Controls
- WASD to move
- Mouse to look
- Space or Backspace to jump
- left click to interact with objects
- Scroll or R/F to select specific inventory items
The only things I didn't make from scratch are the floor textures and sound effects (although I did edit *some* of the sound effects). The rest, including the, modeling, code, lighting, and level design, I did myself.
This game has some really interesting elements and was a really intersting take on the theme! I wouldn't say it was fun but it functioned pretty solidly and given the difficulty of the theme I understand the struggle to figure out how to turn the theme into a game. (our group struggled for the first 2 days to figure out what our game even WAS and even on the 3rd day we still weren't completely sure.)
One of my first concepts for a "small world" game was to make a puzzle game inside a facility reminiscent of the one that appears in the movie "Cube". I'm glad I didn't pursue the idea because you did it better than I ever would. While gathering items and placing them on the table doesn't constitute a puzzle, exploring the hypercube definilitely does! While the "game" is minimalistic, the style you created is surreal and intriguing. Good job! hail /agdg/
I really liked the game. It was fun exploring the world and to figure out what even to do. The first time I used one of the small teleportation rooms I wasnt sure what happened. But after some time I understod the idea. The only really challenging part was finding the apple. The jumparc was a bit weird. I guess because you dont really need to jump anyways (except to jump out of a hole), but it just felt weird to jump, if you got happy because you finally found the apple. I liked the sounddesign and the art, it was simplistic but I really love that kind of style.
I love the quirkiness of the game. The complex idea of trying to navigate a 4D cube contrasts perfectly with the simplicity of making breakfast. A map would help (but maybe its better without one).
I felt like I was a test subject who's taking part in a series of experiments conducted in a closed facility and is contanstly being watched by invisible eyes. A remarkable atmosphere that's hard to reach. Among the examples of similar vibes I can only remember The Stanley Parable, some of @nuprahtor games and Cube (which was released in 2005).
Comments6
While the "game" is minimalistic, the style you created is surreal and intriguing. Good job!
hail /agdg/
I got the apple :)
Good job building the tension.