
HyperLaserSurvival

Link to the Game:
https://drive.google.com/open?id=0B-dCRdgE8FJlWHdBX2NjUWsxQWc
Link to the Sourcecode:
https://drive.google.com/drive/folders/0B-dCRdgE8FJlektfZXFqbE5mMm8?usp=sharing
Hello, this is a small Top down shooter I created for the Ludum Dare 38 Jam. I hope you have as much fun playing it, as I had developing it. The Game was created Using the Unity Engine, the models, textures and backgrounds were done in Blender.
Best Regards Legion
I would suggest playing the game with a controller, the Gameplay is much smoother then.
Controls Keyboard:
w a s d - are used for movement
escape - restarts the game
mouse button 1 - is used to fire
mouse courser - is the fire direction
Controls Controller:
Left Stick - is used for movement
Rb - is used to fire
Right Stick - is the fire direction
To the Game itself:
Blue Pickups - refill the Shield
Red Pickups - refill the Health-Bar
Green Pickups- return a random Weapon
Spawners - spawn enemies all 6 to 10 seconds in random patterns
Buttons - Activate shield Generators around the enemy spawns, killing the first unlucky visitor instantly
Known Bugs and missing Features:
-No Sound, sadly the time wasn’t there to make good use of sound design in this game.
-Enemies getting stuck in Pickups(just shoot them)
-Enemies continue to spawn after the player is defeated, I call that dedication to the craft :)
Comments6

🎤 Legion2 May 2017, 09:03
Thanks for the Feedback

siryakko3 May 2017, 12:32
I tried it first with the keyboard but quickly plugged my gamepad and yeah you're right this is how the game should be played. The idea and realization is really clean and enjoyable. Thanks for that entry

Vivoubos3 May 2017, 23:21
Wow... What just happend? Those robot rape me so hard x)
Not easy to play! Confusing control, and many many shoot to avoid.
Nice work! It work perfectly fine
Not easy to play! Confusing control, and many many shoot to avoid.
Nice work! It work perfectly fine

KnightOwl5 May 2017, 03:39
Good simple bullet-dodging shooter. I did get it down to the point where I was able to perpetually survive with tons of pickups littering the ground. Without the enemies getting stronger/faster/varied the sessions can go on and on. Overall a functional experience.

cremmy9 May 2017, 18:13
Movement relative to isometric grid, where down arrow makes player's character go 'down' on grid in fast paced game - now that's something that I don't see often. It hurt my brain a little. I spent more time going after pickups than on dodging bullets. Powerups are too powerful and enemies are not strong enough.
I think there also should be some kind of "You Lost The Game" message.
Game looks nice and reminds me of old, casual games with prerendered sprites - they looked just like that.
I think there also should be some kind of "You Lost The Game" message.
Game looks nice and reminds me of old, casual games with prerendered sprites - they looked just like that.
The controls are a bit confusing, because down does not mean down, if you get what I mean :D I would change it, so when I press down, the player moves down and not down/right.
I think you could polish this game a bit and then it would be really good :) Good job anyways!