
HyperLaserSurvival
This game is from ldjam.com, which is currently unavailable.
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Link to the Game:
https://drive.google.com/open?id=0B-dCRdgE8FJlWHdBX2NjUWsxQWc
Link to the Sourcecode:
https://drive.google.com/drive/folders/0B-dCRdgE8FJlektfZXFqbE5mMm8?usp=sharing
Hello, this is a small Top down shooter I created for the Ludum Dare 38 Jam. I hope you have as much fun playing it, as I had developing it. The Game was created Using the Unity Engine, the models, textures and backgrounds were done in Blender.
Best Regards Legion
I would suggest playing the game with a controller, the Gameplay is much smoother then.
Controls Keyboard:
w a s d - are used for movement
escape - restarts the game
mouse button 1 - is used to fire
mouse courser - is the fire direction
Controls Controller:
Left Stick - is used for movement
Rb - is used to fire
Right Stick - is the fire direction
To the Game itself:
Blue Pickups - refill the Shield
Red Pickups - refill the Health-Bar
Green Pickups- return a random Weapon
Spawners - spawn enemies all 6 to 10 seconds in random patterns
Buttons - Activate shield Generators around the enemy spawns, killing the first unlucky visitor instantly
Known Bugs and missing Features:
-No Sound, sadly the time wasn’t there to make good use of sound design in this game.
-Enemies getting stuck in Pickups(just shoot them)
-Enemies continue to spawn after the player is defeated, I call that dedication to the craft :)
https://drive.google.com/open?id=0B-dCRdgE8FJlWHdBX2NjUWsxQWc
Link to the Sourcecode:
https://drive.google.com/drive/folders/0B-dCRdgE8FJlektfZXFqbE5mMm8?usp=sharing
Hello, this is a small Top down shooter I created for the Ludum Dare 38 Jam. I hope you have as much fun playing it, as I had developing it. The Game was created Using the Unity Engine, the models, textures and backgrounds were done in Blender.
Best Regards Legion
I would suggest playing the game with a controller, the Gameplay is much smoother then.
Controls Keyboard:
w a s d - are used for movement
escape - restarts the game
mouse button 1 - is used to fire
mouse courser - is the fire direction
Controls Controller:
Left Stick - is used for movement
Rb - is used to fire
Right Stick - is the fire direction
To the Game itself:
Blue Pickups - refill the Shield
Red Pickups - refill the Health-Bar
Green Pickups- return a random Weapon
Spawners - spawn enemies all 6 to 10 seconds in random patterns
Buttons - Activate shield Generators around the enemy spawns, killing the first unlucky visitor instantly
Known Bugs and missing Features:
-No Sound, sadly the time wasn’t there to make good use of sound design in this game.
-Enemies getting stuck in Pickups(just shoot them)
-Enemies continue to spawn after the player is defeated, I call that dedication to the craft :)