Ludum Dare #38compo
Antology

You are a renegate ant. Defeat the queen, choice your destiny.
It's a HTML5 game, but I don't find how to mark it :)
Links
* SITE: https://ragnta.itch.io/antology* TWITTER: https://twitter.com/ragnta
* SOURCE CODE: : https://ragnta.itch.io/antology
Genres: adventure



Comments17
Also check out my game. I just need a few more votes
Okay. This is actually fun :) For me, mostly because of the visuals. Gameplay, while quite simple (you can get the grind down after a few tries and barge through the game quite easily then), still managed to keep me playing for a few runs.
A good addition would be some randomization, so you couldn't mathematically know if you're really going to win - you could either randomize the damage a bit, or levles (e.g. ant in cap - 1 or 2, ant in booties 3-4 and so on). That would make the game more challenging and would make the player use 'run' option much more.
I liked it. You really went full on with the developer art, and the mechanic is actually quite solid :D
Cheers, and stay awesome!
I like the idea of the game!
The combat system is really simple, maybe a little bit too simple. It feels like there's really little strategy, and that the game is a little bit luck-dependent, especially in the beginning (I sometimes got killed really quickly by level 1 enemies even though I was level 1 as well). Maybe some special attacks would've helped, and I think that should have even been possible in the short compo time. Maybe next time :P
Minor points:
- I feel making the color of your sprite your back color would've been nice.
- Going down/up in horizontal corridors into one-tile wide corridors doesn't work very nicely.
- I like how the ants are all actually animated!
If you would like to play our game, here's the link: https://ldjam.com/events/ludum-dare/38/plutiny
Great job, anyways! ;]
I liked the premise of the game, but I didn't manage to get very far. I played several games where I'd die on the first fight because the other ant would go first, which seemed to be the sole determining factor on whether I would win the battle or die. That made the game a little too "swingy" for me - I would have appreciated something that would bring more strategy to the table.
Still, it all appeared to work, had a consistent and interesting art style, and had some little humorous flourishes, like the ant leg sticking out of the grave at the end.